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8 |lr | n | b | k | q | b | n | rr|
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7 | p | p | p | p | p | p | p | p |
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6 | | | | | | | | |
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5 | | | | | | | | |
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4 | | | | | | | | |
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3 | | | | | | | | |
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2 | P | P | P | P | P | P | P | P |
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1 |RR | N | B | Q | K | B | N | LR|
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a b c d e f g h
It is illegal to make a move that precludes the possibility of any piece of reaching its final destination square. The final destination square of a piece is the starting square of the same type of piece of the opposing player (eg. White's c1 bishop must end up on f8 -- therefore it would be illegal for white to move the c1 bishop to a5).
Note that the destination square of a piece is the starting square of the same type of opponent's piece. So the pawn on a2 has a destination of any of the square on the 7th rank. Right- and Left-handed Rooks are considered to be different types.
Other properties of this game:
Each rook takes a maximum of 14 moves to reach its ending square. Each Bishop takes a maximum of 7 moves to reach its ending square. The King and Queen each take a maximum of 7 moves to reach their ending squares. The pawns each take a maximum of 5 moves to reach their ending squares. Each Knight takes at most 5 moves to reach its ending square.
So, 2x14 + 2x7 + 2x7 + 8x5 + 2x5 = 106 / 2 = 53 turns maximum.
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Created on: January 26, 2000. Last modified on: January 31, 2000.
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Last modified: Monday, December 22, 2008