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Comments by Matthew Montchalin
For most of us, Internet costs money, and playing a game of Stanley Random Chess would certainly be bound to eat up a lot of time, and therefore cost a lot of money. Although you said that SRC is amusing, do you really think it is worth the money to play it? For instance, let's put the shoe on the other foot. Suppose I (or someone you don't know, but whom I were to approve of, and you had absolutely no way of locating that person) were the one to define the 'secret rules' behind Stanley Random Chess, and she alone were to decide on whether your moves were acceptable or not. That kind of a setup could certainly have the potential of driving up costs, don't you think? Not to mention 'bandwidth' in the form of noise, or near-noise. Would you still find the game amusing enough to play for a few months, or a few years? (Now for an 'opening the floodgates' argument:) The next hypothetical offers us even more food for thought: suppose a hundred thousand people or more found my version of Stanley Random Chess (with my own list of approved but anonymous rulemakers) engaging, would the increased consumption of bandwidth be worth it to you, to call it amusing? Or, if the ante is upped to an even higher stake, would it be worth it to society? After all, if robots could be programmed to play Stanley Random Chess - not that they are /that/ creative - and even if they would be answerable to their owners alone, and not to society, would you still find it amusing?
If an Advancer begins its turn adjacent to an enemy piece, is it allowed to forgo movement, and instead capture the adjacent piece, refraining from actually moving into that space? or is movement a mandatory part of the Advancer's method of capturing? Is it safe to move a piece up to an enemy Advancer, positioning it right next to it, in order to hem it in?
As I was attempting to navigate my way around the website, clicking all over the place (not at all an easy thing for someone like me to do), I think I found the answer to my own question: the Advancer really does have to make a nominal movement of some kind 'towards' the enemy in order to capture it.
I am not sure of where I was - I think that I was trying to access the game logs - but when I typed in my password and clicked the 'submit' icon (or button or whatever you call it), the following message to appeared: Warning: usort(): The argument should be an array in /home/chessva/public_html/play/pbmlogs/index.php on line 226
I think the usort() message pops up when I misspell my 'User ID' and the code fails to trap misspellings as such, and replace them with a reference to a null name being replaced with a guest name (for instance). I think I was trying to obtain a list of games already played from the Game Courier Log.
Fergus, I'm using Game Courier to play a non-serious (no time control, I think) game of Rococo with gwduke. We're just giving it a shot to see how the game goes. I'm having a hard time figuring out how to write down a move for Rococo where I move my Advancer straight across a rank, moving it towards an enemy Cannonball Pawn, but then stopping short by 1 square. This ought to be enough to capture the pawn. I was hoping the 'verify' button would draw the board with the Advancer moved, and the Cannonball Pawn deleted. It doesn't do it. The Cannonball Pawn is still there. To explain this more fully, there is probably a help file somewhere, but slow page loading makes it very difficult to locate. Here are the moves so far: 1. a2-a3, g7-g6; 2. c2-b3, e7-e6; 3. e2-f3, a7-a6; 4. h2-g3, h8-d4; 5. e1-e2, f7-d5; 6. a3-c3, d4-a7; 7. g1-g2, a6-b6; 8. b2-a2, e6-c4; 9. h2-h4, e8-e7 White's ninth move is a check. Is it permissible to put a plus sign in, or is that unnecessary surplusage? For White's tenth move, I tried to move h4-d4, capturing the Black Pawn at c4, but the Verify button doesn't seem to implement the capture properly.
Okay, I think I figured out what I did wrong. It was the notation. I should have entered 10. h4-d4 and then joined an extra move to it with a semicolon ;@-c4 So that your parser will store a zero into the position on the board where the Cannonball Pawn is. I naturally assume you are using some kind of a byte map to store the board, and then the parser comes along and ANDs off the superfluous bits of the script byte, before storing the result into the map? Thus the @ character turns into a zero that you can store into the byte map? Hmm. Okay. I prefer the form of notation where the many captured (and resurrected) pieces are listed, enclosed inside of parentheses, rather than connected as miniature moves joined by semicolons.
If all you have is a King and a Knight, I don't think you've got enough material to mate a solitary King using traditional chess rules, even if your opponent were to help you out and move his King where you want it to be moved. However, if you are playing chess on a nonstandard board, it might be possible. For instance, if the traditional 8x8 board had extra corners that were squares that a King could stumble into, a 'mate' of some kind might be possible. Naturally, we'd be talking about a pretty strange chessboard - for instance, a non-euclidean board - perhaps with an extra square just beyond each corner square - reachable by King or Knight, and entered as though it were just another square on the diagonal. But short of that, the simple answer to your question is: 'No - a King and Knight cannot mate a solitary enemy King, on a traditional 8x8 board., with no other pieces to assist.'
Mike Howe, Can you suggest a good, inexpensive JPEG, GIF, or PNG editor for either Windows or DOS? Although the graphics available here at www.chessvariants.org is suitable for the purpose at hand, I'm tempted to try my hand at changing some of the graphics around. What programs do you use? Unfortunately, my Windows computer crashes a lot. That means working on an ordinary 68000 system (plain vanilla ST, 2.5 megs, but at least it's stable) or a PC that runs DOS. Sigh. If only my HP laserfonts from the olden days could be modified for use on Internet, or changed around so they could be imported into Windows - but it seems like 99 out of 100 PC users have never even HEARD of laser font ID codes, or font management ESC sequences, it's hopeless to even broach the subject, and have them understand what I am talking about.) If you remember seeing my fonts from 1988, they were actually pretty good for 300 dpi laserprinter graphics.
Well, shoot, I'm not at all familiar with Windows. I just haven't had much luck with it. Using the Microsoft 'paint' program, how on earth would you get your images cut down the middle so the left side can be reflected over to the right side? For instance, most chess pieces are symmetrical along a vertical axis, and I simply haven't the slightest idea how to do it with the software that comes with Windows.
Black and white seems particularly appropriate to graphics for chess programs. What graphics editor did you use for the Macintosh?
Thanks! I'll give that a shot. Say, can you suggest a way for me to strip off the HP laserprinter headers to arrive at a Windows compatible font of some kind? Most HP laserprinter fonts predating the HP3 series were similar to .BMP fonts, and as such were non-scalable.
Fergus, I was using your Game Courier program to play Rococo at http://play.chessvariants.org (if I spelled that right) and elected 'mutual destruction' for my Swapper (white), and the enemy King (black) it was standing next to. So I entered a compound move along the lines of @-e5; @-d6 causing both the Swapper and King to be deleted from the board when the diagram got redrawn. Here's my question- Did I employ the correct notation? The User's Guide doesn't state the procedure for declaring victory. The Game Courier program just wants to keep going, not realizing that Black no longer has a King to defend. Shouldn't there be a subroutine somewhere checking for the existence of the King in Rococo? At the least, the subroutine could fall through to a status report of some kind, with an option to back up, or log it as a victory?
In a day and age where many people think it too much work to do anything other than rastering out a single line of pixels to the laserprinter, and then, as needs be, repeat it, row by row, until the picture is printed, it might go past some people - the ones that only have Windows - that there are still some people out there who sit around loading 'softfonts' into their memory, and then, after exporting those fonts to a laserprinter, find it convenient to juggle them around with no more than a short ESC sequence to effect an overall change in printout. (It sure beats having to reload 64K of bytes every time you want to switch from italic to upright, or from plain to bold, or large to small, including subscripts and superscript, just to print out a document of medium complexity.) Back in the olden days, laserprinters tended to have just enough room for a few dozen softfonts, and the only way to get them in, was by sending ESC codes to the laserprinter, almost always with a preliminary 'printer reset' code consisting of two bytes: 1b 45 - so I was wondering if you had any tips on how to modify my laserfonts from the olden days for use with Windows? Of course, things are more complicated than snipping off two bytes. It turns out that there are hosts of other ESC sequences that need to be fixed up, or turned around. Like whether a font is proportional or fixed, upright or italic, that sort of thing.
When a player has won, it appears that a box ought to exist somewhere that he can edit to say who has won, but this box never appears for me. Exactly where can I find a box to click, that lets me declare who is the winner? Also, there appears to be a mysterious 'delete log' box. Can you explain the history behind this option? How often does one player choose to delete both logs? Finally, I'd like the option to backup and allow my opponent to change his move. There is supposed to be a button/icon that says 'GOTO' but I can't find it. What part of Game Courier has this button in it? This option doesn't seem to be available to me anywhere, and it doesn't make any difference whether I am white or black, I still can't figure out how to 'backup' and let my opponent choose some other move. This is in response to my recent game of Rococo with gwduke where I elected to mutually destroy the white Swapper and the black King; the only intelligent move I could see for Black was moving the black Immobilizer back to freeze the white Swapper and prevent it from engaging in 'mutual destruction.'
I can understand a player wanting to delete his own moves, and his name if he wants to, so that's why I naturally assumed that a game log consists of two logs - the moves that one player makes, and the moves that the other player makes. Shouldn't the 'Delete Log' option work only to delete the moves that a particular player makes, and not the moves of both players together?
Geeeeze, I hope I am not the only one who is having trouble with www.chessvariants.org. I keep running into the following browser problem with my game of Rococo with gwduke: 'Your browser was not refreshed when you entered this move. If this move had not been stopped, you would have overwritten your log with data for a past move, causing you to lose moves in your game. Go back and refresh the log page before entering your move.' Well, I've gone back to the log page four times, and I'm still getting the same error message. No matter how many times I go to the 'log page' and sign in, I keep getting the same error message. What good will it do me to attempt to 'refresh the log page' one more time? The Game Courier program expects the user to type out a URL manually each time a move is logged. I've always looked on that part of the interface with an element of suspicion, in much the same way I look at Java applets and other webbrowsing features with suspicion. If Fergus can't come up with an alternative to submitting game moves than typing a web address or URL in manually, I guess I just won't be willing to use Game Courier any more to transmit the moves. (I suppose I could still post my moves here in the Comments area, although that prevents me from looking at the chessboard diagrams at the same time.) Maybe this is just a West Coast to East Coast thing, assuming the site is actually being maintained on computers in New York? I'm certainly not in a position to authenticate (let alone inspect) the actual packets that are being swapped from server to server, to get my data over to New York... (And then people wonder why I don't trust this newfangled world wide web stuff....)
Okay, thanks for the information about holding the CTRL key down while I click the mouse. (?) My familiarity with Windows and Internet Explorer is limited to the disasters I've suffered from, and succeeded against, despite the odds.
Is there any way to change the defaulting font for Game Courier? I made the mistake of starting a game of Ultima with the Alfaerie font, and find myself now stuck with it. I find myself constantly having to click the other optional fonts, trying to fix the original mistake. Is there anywhere I can click to change the default, so I don't have to do this every time I view the board?
In almost all species of Baroque (and Ultima) Chess, the pincher pawn does not capture diagonally. To bring about a 'custodial' capture, the pawn must move like a rook, and the enemy target must be between the pawn and a friendly piece.
Where can I find the formula for determining the players' ratings? Is there such a thing as a performance rating, and a provisional rating? All other things being equal, two computers that are both capable of 2 ply searches, and make their moves accordingly, with absolutely no regard to positional nuances, only material differences, ought to be rated 1200. If they are capable of 3 ply searches, then their ratings ought to be rated 1300. Similarly, a computer capable of a 4 ply search should be rated 1400. By allowing computers to play against live humans, an exponential standard of sorts could be established for measuring human excellence.
Where, exactly, is the ratings page? Are you suggesting the existence of a webpage that deals with this subject? How do I get there? I tend to have a lot of trouble (and that's an understatement) navigating around this website (http://www.chessvariants.org) and rely principally on the menu system in place. The time lag between clicks and webpages loading tends to frustrate my navigation also. Humans should not have to wait 3 or more minutes for any given webpage to load. If this were a direct-dial BBS (and not a website) with a real telephone number, it would load a whole lot faster.
The user identification subroutine truncates my name from 18 characters to 16 characters; 'Matthew Montchalin' shrinks down to matthew_montchal because of the way the website handles registrations.
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