Ratings & Comments
I made the modification on my branch,
I'll wait to see if HGM wants us to do the same on the branch that will go into jocly.
The Wikipedia has it that the player with the weakest player has the Jade General, and the strongest player the King. I am not sure if and how we should implement that in Jocly.
I'll send you an updated pictogram spritesheet that you can use. Currently, the pictogram images still have the Kanji for the Kings since they are pulling from those locations.
And of course, the big question: Why don't I have at least one Imitator piece in Unnecessarily Complicated Chess?
I need to go fix that.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Here is my updated version of your spritesheet. (For best results, clear browser cache before downloading)
I also took the opportunity to clean up stray pixels in your other shogi spritesheets.
www.chessvariants.com/membergraphics/MSchuseireigi/jocly-shogi-sprites.zip?nocache=true
Indeed, it is in fairychess file. So, this is really sticking. Why can't we be disciplined just a little. On this community we all once agreed that Betza once made a mistake, he overread, when calling Aanca the wrong piece. We had a long discussion on that. So why there is still aanca for the wrong piece in this file which is rather recent? And then, it is contageous. I know that not everyone likes history and languages as I do. But once a fact is known, why keeping ignoring it? Ignorance is always stronger than culture. This is really discouraging.
do you want me to replace the sprites Adam just sent for shogi on the pullreq branch?
ok, taken into consideration
I also updated the seireigi-sprites file one more time so that the promoted Kanjis are all facing the right way.
www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/shogi/seireigi-shogi-sprites.png
P. S. GIMP is awesome.
I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.
It's important to maintain backwards compatibility, and anyone who doesn't like the name of Aanca is free to use a different name with an alias.
I do have my issue at Thingiverse reported, and the staff moderator has been able to duplicate my problem; so while I'm waiting for the dev staff to fix it, I might as well post a bit of a something to keep the PotD slots filled.
284-289. The Orthodox Pieces (King, Queen, Bishop, Knight, Rook, Pawn). While they're not really fairy chess pieces on their own, they do appear in a majority of chess variants, and I do have models of them in a single set. I don't think I need to identify any of them or discuss their moves.
Now, however long the team at Thingiverse takes, at least I won't (necessarily) have to worry about it before Friday. :)
I can't see the image for the Black to move & mate in one problem.
Tic Tac Toe
22 comments displayed
Permalink to the exact comments currently displayed.
At least in my case that's very much the reason; in principle the dicussion is very interesting (especially since a game I've been thinking about would involve a closely‐related, if potentially even more powerful (though less apparently‐random) piece)
My impression is that jokers are a bit like Querquisites and Smess/Ivory‐Tower pieces, in that they depart substantially enough from normal Chess dynamics that they'd take a good bit of learning to handle. And in their particular case, the art of dealing with them is in part (principally?) the fact that they reduce the value of strong pieces, especially if well placed: you can't freely move the queen if there's a joker ready to copy its move while still being worth (on average, presumed — though of course this ‘chilling’ effect increases its value correspondingly to the powerful pieces on the board) less.
I'd be interested to see how Jokers handle in games with (a small number of) really powerful pieces. I'd almost predict that capturing the jokers to free the power pieces (with maybe some judicious moves by the latter in between either while the J is still hidden in the setup position, or to give check) would be an important middle‐game theme.
But in any case for now you're probably one of the people here with most experience with the J :)