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Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, May 10 12:09 PM EDT in reply to H. G. Muller from 10:54 AM:

The reliable method would try out all pseudo-legal moves, and then generate opponent moves in each of the resulting positions, to see if any of those captures the King. All opponent moves will have to be tried to conclude the move is legal (which usually is the case), and on a large variant this can take very long (to the point where GC aborts the GAME-code execution).

Thanks to GAME Code being an interpreted language written in another interpreted language, it is not as quick at things compiled languages would do more quickly, and it will sometimes exceed the time limit that PHP imposes on script execution. This makes optimizations and short cuts more important, and in hand-written code, I have done this. See my previous comment about how I handled the spotting of check in Ultima as an example.

In automatically-generated code, it might be harder to get in the optimizations needed for particular games. So I would suggest a compromise between your quick method and your reliable method. Flag pieces that can capture a piece without moving to its space, and use your reliable method on these while just checking if other pieces can move to the King's space.


Monster Mash. (Updated!) Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, May 10 12:45 PM EDT:

Zombie Pawn: Moves (with capture) one space directly or diagonally forward, or moves without capture one space directly behind. Any piece that captures it immediately becomes a Zombie Pawn (but doesn't change color).

This piece currently moves like a Copper General in the ID. Did you mean fhKbmW?

Also does the contagious capture only apply when the capturer stops on the Zombie Pawn's square?

There may be other inconsistencies that I have yet to discover. Other than that and the fact that the Vulture's kinks need sorted out, this looks good.


💡📝Bob Greenwade wrote on Fri, May 10 01:07 PM EDT in reply to A. M. DeWitt from 12:45 PM:

This piece currently moves like a Copper General in the ID. Did you mean fhKbmW?

Yes; thanks for the catch there.

Also does the contagious capture only apply when the capturer stops on the Zombie Pawn's square?

I believe it does not. I only set it up; H.G. will know how that functions. Logically, it should apply to anything but rifle captures (and Ghosts and Reapers would be immune), but I'm not sure how to set that up.

Other than that and the fact that the Vulture's kinks need sorted out, this looks good.

What further kinks are with the Vulture?


Grolman Chess. Members-Only Game with sequential movement of pieces of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Banzai Chess. Members-Only Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Smess. (Updated!) Produced and sold in the early 70's by Parker Brothers. Arrows on squares determine direction pieces can move. (7x8, Cells: 56) (Recognized!)[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, May 10 04:02 PM EDT in reply to Fergus Duniho from 11:56 AM:

The comment contains the board image twice, the second time as a plain image below the Diagram (which works), the first time as background-image to the <table> element that contains the board squares as cells. The background of these cells is then set to transparent.

For some reason this does not work anymore. The I.D. on the Eurasian Chess page also lost its background, and I am sure this worked before. Is there some global style definition now that gives <tr> elements a background color? These are the only elements between the <td> and the <table>. A background color of the table would be displayed behind the background-image.


Banzai Chess. Members-Only Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Smess. (Updated!) Produced and sold in the early 70's by Parker Brothers. Arrows on squares determine direction pieces can move. (7x8, Cells: 56) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, May 10 05:06 PM EDT in reply to H. G. Muller from 04:02 PM:

For some reason this does not work anymore. The I.D. on the Eurasian Chess page also lost its background, and I am sure this worked before. Is there some global style definition now that gives elements a background color?

Looking at it with Web Developer Tools in Firefox, I see that TABLE TR has the background-color value of var(--nav-bgcolor), and when I turn it off, the background image shows up. With that in mind, I added this to the Eurasian Chess page, and that fixed it:

<STYLE>
TABLE#board0 TR {background-color: inherit;}
</STYLE>

Would it be a good idea to add this to global.css?


🕸📝Fergus Duniho wrote on Fri, May 10 05:10 PM EDT in reply to Fergus Duniho from 05:06 PM:

Also, I added the same code to the Smess diagram, and it is now tiling with the pieces on it. Since I made those pieces for a larger board, I think the board image and the pieces are not at the same scale.


🕸📝Fergus Duniho wrote on Fri, May 10 05:22 PM EDT in reply to Fergus Duniho from 05:10 PM:

I changed the board image to the one that goes with the pieces, and it looks a lot better, but there are still some alignment issues. The spaces on the board are rectangular with a width of 83 and a height of 73, but the squareSize parameter seems to expect one value that gets used for both height and width. Is there any way to specify height and width separately? In the meantime, I'll make a resized copy of the board with square spaces.


🕸📝Fergus Duniho wrote on Fri, May 10 05:30 PM EDT in reply to Fergus Duniho from 05:10 PM:

I created and used a new board with 83x83 spaces, and I set squareSize to 83, but now the board is starting halfway into the first rank and tiling on the right side. What can I do to fix that?


🕸📝Fergus Duniho wrote on Fri, May 10 08:38 PM EDT in reply to HaruN Y from Thu May 9 09:43 PM:

I got your diagram to display correctly and added it to the page with some modifications. To make the board display correctly without tiling, I removed the firstRank assignment and set borders to 0. I replaced the graphics with ones I created for Smess. The board is a stretched version of one I made for Game Courier, and the pieces are the ones I made for Storm the Ivory Tower, which have smoother edges. I set useMarkers to 1 to stop it from changing the background color of a space when highlighting it, but this doesn't work for moves made by the opponent. Since it is important to not hide the arrows on the board, it would be helpful if useMarkers would also change how the opponent's moves are highlighted.


Accelerated Constable-Spiel. Chess on a 16x8 board with an assortment of pieces. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
🔔Notification on Fri, May 10 11:41 PM EDT:

The author, Kevin Pacey, has updated this page.


💡📝Kevin Pacey wrote on Fri, May 10 11:44 PM EDT:

To Bn Em:

I slightly edited the intro section, and think you may like this Rules Page better now for your review.


Accelerated Constabulary Chess. Chess on an 8x10 board with several compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Fri, May 10 11:51 PM EDT:

To Bn Em:

I slightly edited the intro section, and think you may like this Rules Page better now for your review.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sat, May 11 12:41 AM EDT:

297. Paratrooper. There actually have been a few definitions for Paratrooper before, the most notable on this site being in Pawntrooper Chess, Invasion, and (on a rhombus board) Diamond Chess 306. All of those are quite legitimate takes, but I'm not sure that even the first two could be shown on an Interactive Diagram.

The version of Paratrooper that I propose can, by default, move two spaces in any orthogonal or diagonal direction (K2). It can also, if it's in the player's starting area, move without capture any distance along those lines, leaping over any number of pieces in the way (K2(paf)mQ).

(I just finished making this entry this morning, and my brain's been too tired to make a move diagram. I'll see if I can't rectify that tomorrow, and replace this paragraph with it.)

On an Interactive Diagram, the limitation for the longer move would be done with the morph function.

I wouldn't worry too much about the supports breaking on this; they're 3.25mm in diameter, and there are eight of them.


Accelerated Constabulary Chess. Chess on an 8x10 board with several compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Sat, May 11 01:21 AM EDT:

@ Bn Em:

I (again) edited the intro section, and think you may like this Rules Page better now for your review.

P.S,: edited it once more, at 1:40 A.M.


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, May 11 01:33 AM EDT in reply to H. G. Muller from Fri May 10 04:57 AM:

I don't know how to say that the source piece cannot hop to move, to capture, or capture said type. Meaning both ? and $.


Accelerated Constabulary Chess. Chess on an 8x10 board with several compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
🔔Notification on Sat, May 11 01:40 AM EDT:

The author, Kevin Pacey, has updated this page.


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