Hit-point Chess
Setup
The setup is like in normal chess. Each piece starts with 30 hit-points.
Pieces
Pieces are the same as normal chess, except that there is no en-passant, and that queens are now Healers (still notated by Q).
Pawns may promote only to rook,knight,bishop,no healer/queen.
Pawn does 4 damage, rook/knight/bishop each does 3 damage, king does 2 damage, healer does 1 damage.
Healer moves one space any direction (like the king), but it may make a healing move. This is made like a attacking move, but you heal the target by 3 hit-points (if it makes the total greater than 30 then set to 30 instead). A healer cannot heal itself.
Rules
Like FIDE chess, with these differences:
- No check/mate. Lose if you have no king or if you have no legal moves.
- No en-passant.
- No capture by displacement.
- After a piece moves, it may attack a piece orthogonally adjacent to it (of any color). The amount of damage it does (P=4,R=3,N=3,B=3,K=2,Q=1) is deducted from the target's hit-points. If this reduces the target's hit-points to zero or less, the target piece is removed from the board.
- Pawns may not promote to Q. A pawn that promotes does not regenerate all its hit-points.
- A pawn attacks by moving diagonally forward to a vacant space, which must have a piece (of any color) orthogonally adjacent to the cell you moved to, select one and you must attack that one. A pawn that doesn't attack moves only forward.
- A pawn attacking and promoting on the same turn does 4 damage (not 3 damage).
- Any move that isn't attacking or castling causes the moved piece to lose 1 hit-point. (Healing moves also make the healer lose 1 hit-point). After a piece moves if it has zero hit-points left it is removed from the board. If you remove your own king in this way you lose the game.
- You must move before attacking, you may not stand still and attack.
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By (zzo38) A. Black.
Web page created: 2008-11-15. Web page last updated: 2008-11-15