Dai Seireigi
Dai Seireigi (大精霊棋 dai seireigi, "great spirit's game") is a Shogi variant that is essentially a version of Dai Shogi that is playable with drops (or rather, an attempt to make one thereof). The game has the same pieces as Chu Seireigi, while also adding new pieces that pay homage to the really large Shogi variants (Tenjiku Shogi and up) with jumps to the third perimeter, range-jumping moves (sliding moves that can optionally jump up to three piece along the line of attack, but cannot capture a King by jumping) and hook moves (which can make a single 90-degree turn at an empty square and continue sliding in the new direction).
Play Dai Seireigi with others or against an AI via the Ludii Player
Play Dai Seireigi against others via Game Courier
Setup
An interactive diagram has been provided (The Javascript source code was written by H. G. Muller) to make it easier to understand how each piece moves. The Mnemonic pieces are enlarged versions of H. G. Muller's Mnemonic pieces. The Shogi pieces used in the diagram and the Pieces section are from Eric Silverman's 1kanji set, which were originally made for use in Stephen Tavener's Ai Ai. The Chess-like images are from Bob Greenwade's graphics set for the Seireigi games.
Only the location of the pieces of one side are mentioned below. The setup for the other side can be obtained by rotating the board 180 degrees. The promotion and XBetza notation of each piece has been included for easier reference. Lines below can be clicked to see how the pieces move: |
First Rank
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Second Rank
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Third Rank
Fourth Rank
Fifth Rank
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Pieces
The following table shows the moves of the pieces (XBetza notation is included for easier reference) and the picture below shows the piece promotions (Pieces promote to the piece on the square directly above them, if present).
Piece | Promoted Piece | ||
King 王将/玉将 ōshō/gyokushō |
The King moves one space in any direction, but not into check. (K) |
The King does not promote. | |
Hook Mover 鉤行 kōgyō |
The Hook Mover can slide orthogonally, and optionally make a single 90-degree turn at an empty square mid-slide. (RasR) |
The Hook Mover does not promote. | |
Capricorn 摩羯 makatsu |
The Capricorn can slide diagonally, and optionally make a single 90-degree turn at an empty square mid-slide. (BasB) |
The Capricorn does not promote. | |
Queen 奔王 honnō |
The Queen moves as it does in Chess - it slides orthogonally or diagonally. (Q) |
The Queen does not promote. | |
Lion Hawk 獅鷹 shiō |
The Lion Hawk can slide diagonally or jump anywhere within a distance of exactly two squares. (FafyafFNAD) |
The Lion Hawk does not promote. | |
Rook General 飛将 hishō |
The Rook General can slide orthogonally, and optionally jump up to three pieces along the line of attack when capturing, except this cannot capture a King by jumping. (Rpaf(paf)2kcR) |
Great General 大将 taishō |
The Great General can slide orthogonally or diagonally, and optionally jump up to three pieces along the line of attack when capturing, except this cannot capture a King by jumping. (Qpaf(paf)2kcQ) |
Bishop General 角将 kakushō |
The Bishop General can slide orthogonally or diagonally, and optionally jump up to three pieces along the line of attack when capturing, except this cannot capture a King by jumping. (Bpaf(paf)2kcB) |
Vice General 副将 fukushō |
The Vice General can slide orthogonally or diagonally, and optionally jump up to three pieces along the line of attack when capturing, except this cannot capture a King by jumping. In addition, it can jump anywhere within a distance of exactly two squares. (FafyafFpaf(paf)2kcBNAD) |
Rook 飛車 hisha |
The Rook moves as it does in Chess - it slides orthogonally. (R) |
Dragon King 龍王 ryūō |
The Dragon King moves as it does in Shogi - it can move as a Rook or as a King. (RF) |
Bishop 角行 kakugyō |
The Bishop moves as it does in Chess - it slides diagonally. (B) |
Dragon Horse 龍馬 ryūma |
The Dragon Horse moves as it does in Shogi - it can move as a Bishop or as a King. (BW) |
Phoenix 鳳凰 hōō |
The Phoenix jumps to the second square in any diagonal direction, or moves one square in any orthogonal direction. (WA) |
Rook 飛車 hisha |
The Rook moves as it does in Chess - it slides orthogonally. (R) |
Kirin 麒麟 kirin |
The Kirin jumps to the second square in any orthogonal direction, or moves one square in any diagonal direction. (FD) |
Bishop 角行 kakugyō |
The Bishop moves as it does in Chess - it slides diagonally. (B) |
Great Elephant 大象 taizō |
The Great Elephant slides diagonally forward. In addition, it can move one square diagonally backward, sideways, or directly forward. (fBbFsfW) |
Teaching King 教王 kyōō |
The Teaching King slides vertically or forward. In addition, it can move one square sideways or diagonally backward. (fBvRbFsW) |
Running Wolf 走狼 sōrō |
The Running Wolf slides vertically. In addition, it can move one square sideways or diagonally forward. (vRfFsW) |
Free Boar 奔猪 honcho |
The Free Boar slides sideways or diagonally. (BsR) |
Great Leopard 大豹 daihyō |
The Great Leopard slides orthogonally sideways. In addition, it can move one square diagonally forward, or directly backward. (sRfFbW) |
Flying Ox 飛牛 higyū |
The Flying Ox slides vertically or diagonally. (BvR) |
Cloud Eagle 雲鷲 unjū |
The Cloud Eagle moves one square diagonally or vertically, or jumps two squares along the forward diagonals. (FvWfA) |
Square Mover 方行 hōgyo |
The Square Mover can slide orthogonally forward, and optionally make a single 90-degree turn at an empty square mid-slide. In addition, it can move one square, or jump three squares, orthogonally sideways or backward. (fRfasRsbWsbH) |
Flying Falcon 飛鷹 hiyō |
The Flying Falcon moves one square orthogonally or forward, or jump two squares along the vertical orthogonals. (WfFvD) |
Ancient Dragon 元龍 genryū/i> |
The Ancient Dragon can slide diagonally forward, and optionally make a single 90-degree turn at an empty square mid-slide. In addition, it can move one square, or jump three squares, diagonally backward. (fBfasBbFbG) |
Roaring Dog 吼犬 kōken |
The Roaring Dog steps one square sideways or diagonally backward, jump one square sideways and then one square diagonally forward, or jumps three squares straight sideways and then one or two squares straight forward. (bFsWfsNfsCfsZ) |
Wizard Stork 仙鶴 senkaku |
The Wizard Stork can slide, or jump two squares, in any orthogonal or diagonal direction. (KafyafKAD) |
Strong Bear 強熊 kyōyū |
The Strong Bear moves one square diagonally, sideways, or forward. (FsfW) |
Whale 鯨鯢 keigei |
The Whale can slide diagonally forward or directly backward, move one square diagonally backward or directly forward, or jump one square sideways and then one square diagonally backward. (fBbRbFfWbsN) |
Gold General 金将 kinshō |
The Gold General moves as it does in Shogi - it moves one square orthogonally, or diagonally forward. (WfF) |
Great Elephant 大象 taizō |
The Great Elephant slides diagonally forward. In addition, it can move one square diagonally backward, sideways, or directly forward. (fBbFsfW) |
Silver General 銀将 ginshō |
The Silver General moves as it does in Shogi - it moves one square diagonally, or directly forward. (FfW) |
Running Wolf 走狼 sōrō |
The Running Wolf slides vertically. In addition, it can move one square sideways or diagonally forward. (vRfFsW) |
Copper General 銅将 dōshō |
The Copper General moves as it does in Chu Shogi - it moves one square vertically, or diagonally forward. (fFvW) |
Great Leopard 大豹 daihyō |
The Great Leopard slides orthogonally sideways. In addition, it can move one square diagonally forward, or directly backward. (sRfFbW) |
Thunder Runner 雷走 raisō |
The Thunder Runner jumps three squares straight forward and then one or two squares straight sideways. (fCfZ) |
Free Demon 奔鬼 honki |
The Free Demon can slide diagonally forward, and optionally jump up to three pieces along the line of attack when capturing, except this cannot capture a King by jumping. In addition, it can slide normally orthogonally sideways, or jump three squares straight sideways and then one or two squares straight backward. (fBfpaf(paf)2kcBsRbsCbsZ) |
Flying Cat 飛猫 hibyō |
The Flying Cat jumps three squares along any forward direction. (fGfH) |
Great Dream-Eater 大獏 daibaku |
The Great Dream-Eater can slide vertically, and optionally jump up to three pieces along the line of attack when capturing, except this cannot capture a King by jumping. In addition, it can slide normally diagonally forward, or jump three squares straight backward and then one or two squares straight sideways. (vRvpaf(paf)2kcRfBbCbZ) |
Flying Swallow 飛燕 hien |
The Flying Swallow jumps to the second square in any forward direction. (fAfD) |
Golden Bird 金翅 kinshi |
The Golden Bird can step one square in any vertical or forward direction, jump two squares along any sideways or backward direction, or jump one square diagonally forward and then one square orthogonally outward. (fFvWfhNbAsbD) |
Knight 桂馬 keima |
The Knight moves as it does in Shogi - it jumps one square forward and then one square diagonally outward. (fN) |
Heavenly Horse 天馬 temma |
The Heavenly Horse can step one square in any diagonal or forward direction, jump two squares along any forward direction, or jump one square backward and then one square diagonally outward. (FfWbNfAfD) |
Iron General 鉄将 tetsushō |
The Iron General moves as it does in Dai Shogi - one square in any forward direction. (fFfW) |
Cloud Eagle 雲鷲 unjū |
The Cloud Eagle moves one square diagonally or vertically, or jumps two squares along the forward diagonals. (FvWfA) |
Stone General 石将 seikishō |
The Stone General moves as it does in Dai Shogi - one square diagonally forward. (fF) |
Flying Falcon 飛鷹 hiyō |
The Flying Falcon moves one square orthogonally or forward, or jumps two squares along the vertical orthogonals. (WfFvD) |
Running Rabbit 走兎 sōto |
The Running Rabbit slides in any forward direction. (fBfR) |
Prancing Stag 踊鹿 yōroku |
The Prancing Stag slides sideways or diagonally forward, or step one square vertically. (fBsRvW) |
Ram's-Head Soldier 羊兵 yōhei |
The Ram's-Head Soldier slides diagonally forward. (fB) |
Treacherous Fox 隠狐 inko |
The Treacherous Fox can slide vertically, step one square sideways, or jump one square vertically and then one square diagonally outward. (vRsWvN) |
Lance 香車 kyōsha |
The Lance moves as it does in Shogi - it slides directly forward. (fR) |
Free Tiger 奔虎 honko |
The Free Tiger can slide sideways, step one square vertically, or jump one square sideways and then one square diagonally outward. (sRvWsN) |
Pawn 歩兵 fuhyō |
The Pawn moves as it does in Shogi - one square orthogonally forward. (fW) |
Tokin と金 tokin |
The Tokin moves as it does in Shogi - as a Gold General. (WfF) |
Rules
All rules, unless stated otherwise, are identical to those of standard Shogi.
Board Style
The board may be either a traditional uncheckered Shogi board, or a checkered board with a dark square at each player's left-hand corner.
Promotion Zone
The promotion zone is the farthest five ranks of the board.
Promotion and Drop Restrictions
These rules are the same as in standard Shogi. However, the ones that do not specifically apply to Pawns apply to a different set of pieces, specifically to the Pawn, Lance, Ram's-Head Soldier, Running Rabbit, Stone General, and Iron General on the last rank, to the Knight and Flying Swallow on the last two ranks, and to the Flying Cat and Thunder Runner on the last three ranks.
Impasse
This rule is the same as in standard Shogi, except that the minimum number of points needed to not lose is 103. Each Hook Mover, Capricorn, Rook General, or Bishop General, promoted or not, scores 10 points for the owning player, each Queen, Lion Hawk, Rook, Bishop, Phoenix, or Kirin, promoted or not, scores 5 points for the owning player, and all other pieces except Kings score 1 point each.
Notes
Similar Games
This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By A. M. DeWitt.
Last revised by A. M. DeWitt.
Web page created: 2024-01-01. Web page last updated: 2024-01-01