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This page is written by the game's inventor, Charles Daniel.

Wreckage!

Wreckage is a faster more tactical based chess game played on a larger board with 3 new pieces, Knights with additional stepping powers and a special stronger type of pawn.
The Dragon and Detonator start off on the a and j files while the Flying Guillotine and the 5 ninja pawns enter the game via drops.

The Dragon is an extremely mobile piece. It moves passively like a queen or knight, and possesses two contrasting capture modes: by advancing or withdrawing from the enemy in specific directions. (similar to the capture modes of the Advancer/Withdrawer in Rococo/Ultima games)

The Detonator too moves passively like a queen or knight, and uses a turn to capture all adjacent pieces without moving.

The Flying Guillotine is a flier that combines the capture and movement of the Flying Bomber and the Raptor (as found in Raptor Chess / Birds and Ninjas). A side can drop one Flying Guillotine into any empty square in the back rank. Dropping this piece counts as a turn and only one can be dropped by each side for the entire game

5 Ninja Pawns can also enter the game via drops. They enter via an empty space on the 2nd rank and they can be optionally pushed forward towards the center.

Wreckage also features stronger stepping Knights, flexible castling, faster pawns (and ninja pawns), and associated en-passant rules. (see pawn movement)

In this fast paced game, not only are the new pieces highly mobile and dangerous, but the Pawns and Ninja pawns are only 4 moves away from promoting!

Setup

Wreckage  Start position Wreckage Start position

Coordinates for white. (black mirrors white)

Detonator on a1
Dragon on j1
Rooks on b1,i1
Wazir-Knight on c1
Ferz-Knight on h1
Bishops on d1, g1
Queen on e1
King on f1
Pawns from a2- j2
One Flying Guillotine to be dropped in empty space from a1-j1
5 Ninja Pawns to be dropped in empty space from a2-j2

Pieces

The standard pawn

Moves exactly as in standard chess except:
The pawn can move from its original position either 1, 2 or 3 vacant squares forward.
If it previously moved only 1 space originally or captured from original position, it can move forward two spaces towards the center.
En-passant is logically applied to meet these changes.
From the middle (rank 5 for white, rank 6 for black), it can step only 1 space forward into the upper half of board, but from thereafter it can go one or two vacant spaces forward.
For example, a pawn can start at e2 push forward to e5 then make one step to e6 then go e8, and promote at e10 in 4 moves!
Note that if a pawn makes the two step pawn move and bypasses an enemy pawn, it can be captured en-passant.
see rules for more info.

The Ferz-Knight - moves like a knight or makes one step diagonally.

The Wazir-Knight - moves like a knight or makes one step orthogonally.

The Dragon
  1. It can move without capturing like a Queen or a Knight.
  2. It can capture the enemy piece by approaching along an unobstructed path in forward directions N, NE and NW only and stopping one square short.
    It is mandatory to make the capture if this move is carried out.
  3. It can also capture by withdrawing 1 or more spaces away from an adjacent enemy piece along an unobstructed path in the directions S, E, W, SE and SW. (Backwards and sideways).
    It is mandatory to make the capture if this move is carried out i.e you cannot witdraw backwards and sideways from an enemy piece and not capture.
  4. It CANNOT capture Pawns or Ninja Pawns under any circumstance.
  5. It NEVER captures by replacement.
  6. It can NEVER capture when jumping. It can only jump like a knight when not capturing.
Dragon Moves Here the Dragon can capture the bishop and knight by advancing towards them.
It is also checking the black king.
Dragon Moves Here the Dragon can capture the rook, knight and bishop by withdrawing from them as shown.
It cannot capture the pawn by withdrawing.

The Dragon can also slide like a queen or jump like a knight to any square without capturing.
However capturing is not optional, i.e. in diagram it can only move without capturing along the line d6-a3. Or jump like a knight to any unoccupied space.


The Detonator
  1. It can move without capturing like a Queen or a Knight.
  2. It can capture all adjacent pieces without moving, and this detonation counts as 1 turn.
    Note that it must either capture ALL adjacent pieces or none at all; there is no choice of which to capture.
    The detonation counts as one turn.
  3. It cannot capture Ninja Pawns. Note that it CAN detonate standard pawns.
  4. It cannot capture by replacement, and it never captures by moving.
The Detonator shown can capture any piece on the red squares. It does not move when capturing.


The Flying Guillotine The Flying Guillotine possesses multiple modes of movement and capture.