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It is played on an 8x16 board, but no special equipment is required because you can simply push two ordinary boards together.
This file describes the setup and rules specific to this game, but for the complete rules, you have to look at Chess on a Really Big Board.
There is a whole paragraph with examples of the effects of the spinner.
When the spinner spins, the pieces on it have their momentum changed. Let's look at a few examples:
Unless White uses his 31st move to stop this Pawn, or unless some other piece on a1.e8 causes the Pawn to autostop, its momentum will carry it back to a1.e8 as part of White's 31st move.
After Black's 31st move, the spinner turns one quarter turn, and now this same Pawn is back on a1.d8 again, and
Unless White uses his 32d move to stop this Pawn, or unless some other piece on a1.d7 causes the Pawn to autostop, its momentum will carry it to a1.d7 as part of White's 32d move.
Now the Pawn is off the spinner, and its momentum is carrying it backwards. Even though its momentum is carrying it backwards, its natural move is still its normal forwards move, so when it stops it will be able to move and capture forwards in the normal manner.
A White Pawn with momentum 2, arriving a1.e8:
30. a1.e6-a1.e8 31. a1.d8-a1.f8 32. a1.f8-a1.h8 33. a1.h8-a1.f8
(a "Halb-Billiards" bounce) 34. a1.f8-a1.d8 35. a2.d1-a1.d7
A White Pawn with momentum 2, arriving a1.d8:
30. a1.d6-a1.d8 31. a2.d1-a2.f1 32. a2.f1-a2.h1 33. a2.h1-a2.f1
34. a2.f1-a2.d1 35. a2.e1-a1.e7
A B4: 30. (B4)a1.e7-a1.d8 31. (B4)a2.d1-a2.e2
However, as you shoot each piece off towards the other end of the board, you will need not just excellent timing, but excellent aim. The board is long and narrow, and a piece might bounce off of several sides before it reaches its target.
In order to guess where the ball will go, you need to know the course quite well.
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Last modified on: April 23, 2002.
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Last modified: Monday, December 22, 2008