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Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 26 08:23 AM EDT in reply to Aurelian Florea from 01:22 AM:

They work the same as in the interactive diagram, only jumping over enemies.


About jokers in large Board Games[Subject Thread] [Add Response]
Daniel Zacharias wrote on Fri, Apr 26 08:25 AM EDT in reply to Aurelian Florea from 01:29 AM:

I've never had a problem with them and it's still unclear to me what that would look like.


MSambitious-amphibies[All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Fri, Apr 26 08:48 AM EDT:

This page is now ready.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Apr 26 09:29 AM EDT in reply to Daniel Zacharias from 08:23 AM:

Ok, I thought it is like in tenjiku shogi!


Hectochess. 10x10 variant that can be played with 2 mismatched Chess sets.[All Comments] [Add Comment or Rating]
🔔Notification on Fri, Apr 26 10:51 AM EDT:

The author, A. M. DeWitt, has updated this page.


About jokers in large Board Games[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Apr 26 11:08 AM EDT in reply to Daniel Zacharias from 08:25 AM:

I have feared them being game breaking. Otherwise said, it feels like having a random effect.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 26 11:29 AM EDT in reply to Aurelian Florea from 09:29 AM:

Sorry, I was wrong. The real explanation is that they only jump to capture. It works correctly anyhow.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Fri, Apr 26 11:57 AM EDT:

283. General. There have been many pieces called simply "General" over the years, not even considering those in Shogi and elsewhere that have adjectives and other modifiers in their names. This version, the one that I prefer to use, was created by Guiseppi Ciccolini in 1820 for his version of chess. It slides diagonally like a Bishop, or orthogonally an even number of spaces like a lame Dabbabarider. (BnDD)

István Paulovits also created his own General in 1820, which moves as Mann or Camel (KC); I'll address that one at a later date.

The model is based on a bit of 2D art that someone did for what a Gold or Silver General from Shogi would look like as a chess piece. Looking at it now, I think the center strut probably should be thickened (both for sturdiness and to better match the illustration).


Univers Chess. A Carrera's Chess variant based on Bruno Violet's Universal Chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
🔔Notification on Fri, Apr 26 01:58 PM EDT:

The author, Fergus Duniho, has updated this page.


Board 8x8 Game Mix. (Updated!) Game with fairy Chess, Draughts & Lines of Action elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Lev Grigoriev wrote on Sat, Apr 27 03:30 AM EDT:

Big thanks for publishing Û,Û


12 Miles for Glory. Members-Only Pawn promotes to common pieces, but returns to turn into stronger ones. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Sat, Apr 27 07:25 AM EDT in reply to A. M. DeWitt from Thu Apr 25 04:53 PM:

Note that the SVG for laser cutting is updated with a rabbit.

Also the doc has been improved a bit in jocly.


12 Miles for Glory. Members-Only Pawn promotes to common pieces, but returns to turn into stronger ones. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sat, Apr 27 07:49 AM EDT:

@ Daniel Z for Overboard:

  1. I read the description of the pieces. There is no difference between White Elephant and Black Elephant, same for Hare, Courier Pawn, etc. Am I missing something? I have not understood.

  2. Why do you persit in calling Aanca the W-then-B? Do this is perpetuating a regrettable mistake. Aanca is F-then-R, the Gryphon as in Grant Acedrex (our variant of the month!). Manticore, Rhinoceros (as your symbol) are names used on other variants here with no problem.


Daniel Zacharias wrote on Sat, Apr 27 09:02 AM EDT in reply to Jean-Louis Cazaux from 07:49 AM:

It's because I failed to add the necessary aliases to get the names to display more coherently. Some pieces are defined separately for white and black because of color or direction dependent moves. Aanca is defined as such in fairychess so it will show that way unless overridden by an alias.


@ Mirko Mirko[All Comments] [Add Comment or Rating]
Mirko Mirko wrote on Sat, Apr 27 09:03 AM EDT:

Random Extrachess

files=8 ranks=8 promoZone=1 shuffle=QZLHDK promoChoice=QZLHD graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 queen:Q:Q:queen:d1,,d8 amazon:Z:QN:amazon:f1,,f8 lion:L:KNAD:lion:c1,,c8 dragon horse:H:BW:promotedbishop:b1,,b8 dragon king:D:RF:promotedrook:g1,,g8 king:K:KisO2:king:e1,,e8

Mirko Mirko wrote on Sat, Apr 27 09:09 AM EDT:

Random Extrachess V.2

files=8 ranks=8 promoZone=1 shuffle=QZLHDMK promoChoice=QZLHDM graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 queen:Q:Q:queen:d1,,d8 amazon:Z:QN:amazon:f1,,f8 lion:L:KNAD:lion:c1,,c8 mage:M:FDAC:mage:b1,g1,,b8,g8 dragon horse:H:BW:promotedbishop:a1,,a8 dragon king:D:RF:promotedrook:h1,,h8 king:K:KisO2:king:e1,,e8

Mirko Mirko wrote on Sat, Apr 27 09:18 AM EDT:

Random Extrachess V.3

files=10 ranks=8 promoZone=1 shuffle=QZSLMHDSK promoChoice=QZSLMHDS graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png royal=K pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,,a7,b7,c7,d7,e7,f7,g7,h7,i7,j7 queen:Q:Q:queen:e1,,e8 amazon:Z:QN:amazon:d1,,d8 squirrel:S:NAD:squirrel:c1,,c8 lion:L:KNAD:lion:h1,,h8 mage:M:FDAC:mage:b1,i1,,b8,i8 dragon horse:H:BW:promotedbishop:a1,,a8 dragon king:D:RF:promotedrook:j1,,j8 sissa:S:RBDNA:sissa:g1,,g8 king:K:KisO3:king:f1,,f8

Buzzy Bees. Members-Only Bees at war on a hexagonal grid. (Cells: 127) [All Comments] [Add Comment or Rating]

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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 09:59 AM EDT in reply to François Houdebert from 07:25 AM:

Thanks.

Out of curiosity, what program did you use to make the Seireigi Jocly sprites?

I am trying to fix a visual bug involving the 2d Kanji kings in Seireigi's implementation. The King with the extra stroke in the 2D Classic set is used for the player that moves second, when it should be used for the player that moves first.


François Houdebert wrote on Sat, Apr 27 10:08 AM EDT in reply to A. M. DeWitt from 09:59 AM:

I use gimp. if the general of jade should be white (player a), it could be changed in seireigi-shogi-model.js

keep me posted I'll have to make the change too.


💡📝A. M. DeWitt wrote on Sat, Apr 27 10:32 AM EDT in reply to François Houdebert from 10:08 AM:

You should only have to swap the King kanjis in the 2D Classic Seireigi sprites.

For the 3D pieces its as simple as swapping "sh-king" and "sh-jade" in the 3D piece definitions in the *-view.js files, so no problem there.

P.S. What I said above also applies to the Shogi Jocly implementations that use the King kanji on the biscandine site.

P.S.S. Also you have two extra rooks in your laser cutter SVG.


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Sat, Apr 27 11:24 AM EDT in reply to A. M. DeWitt from 10:32 AM:

you can also swap the 2d in the same *-set-view.js

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?


💡📝A. M. DeWitt wrote on Sat, Apr 27 11:55 AM EDT in reply to François Houdebert from 11:24 AM:

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?

In kanji sets, the player that moves first always has the King with the extra stroke. And it is true that the player who moves first is called Black (or Sente) in Shogi. It's just that in Jocly and the Mnemonic sets by H. G. Muller, the player that moves first has the white piece images by convention to make it easier for chess players.


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