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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'JoaoPedroNeto' OR `InventorID2` = 'JoaoPedroNeto') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Abstract Chess. Pieces are represented by stacks of different heights.
- Abstract Chess. Pieces are represented by stacks of different heights.
- Abstract Chess . Pieces are really by stacks of stones of different heights, with their move depending on the number of stones.
- Anti-Gravity Chess. A newly-moved unit repels the nearest unit along each.
- Anti-Gravity Chess . Pieces that move repel other pieces.
- Anti-Gravity Chess. Pieces that moved repel pieces like magnets. (8x8, Cells: 64)
- Anti-Magnetic Chain Chess. Pieces that moved must have a chain of `anti-magnetic interaction' with their own king. (8x8, Cells: 64)
- Anti-Magnetic Chess. Like colors attract, opposites repel, along orthogonal lines.
- Anti-Magnetic Chess. Pieces that moved repel and attract pieces like magnets. (8x8, Cells: 64)
- Anti-Magnetic Chess. Some AntiMagnetic Chess Games.
- Assault Chess. Play twice; which can win as White against a weakened Red faster?
- Balanced Swap Chess. Move has second part where a swap is made on the board. (8x8, Cells: 64)
- Capture the Flag Chess. As in the kids' tag game.
- The Central Squares . 3d chess variant where all three levels share their central squares.
- The Central Squares. 3d chess variant where all three levels share their central squares. (3x(6x6), Cells: 100)
- Chess And Physics. Several chess variants based on physics.
- Conditional Chess. In addition to a normal move, a player states a move that is executed if a certain condition holds. (8x8, Cells: 64)
- Connect Chess. Win by connecting the opposite ranks with a chain of mutually supporting units.
- Connect Chess. Players win by forming a link between the first and last ranks of the board. (8x8, Cells: 64)
- Construction Chess. The idea for this variant is to give each player the possibility to construct his own chess army.
- Delegating Chess . 84 square variant in which pieces delegate moving powers.
- Delegating Chess. 84 square variant in which pieces delegate moving powers. (7x12, Cells: 84)
- Delegating Chess. 84 square variant in which pieces delegate moving powers.
- Diplomacy chess. Simultaneously selected moves are only carried out when they do not conflict.
- Eclipse Chess. Units in the eclipse zone cannot move or give check.
- Economy in Chess Variants. Several chess variants based on economic principles.
- Entropy Chess. Every move, you may move an enemy piece to an unattacked square. (8x8, Cells: 64)
- Erosion Chess. Units erode after eight moves.
- Finding ways to spin your games. After having moved, pieces change type in rotating order.
- Gravity Chess. Moved unit attracts.
- Gravity Chess. Pieces that moved attract pieces like magnets. (8x8, Cells: 64)
- Gravity Chess . Pieces that moved attract pieces like magnets.
- The Hitchhiker's Guide to Chess. Several chess variants in the context of a Socratic dialog.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64)
- Hyperspace Chess. Units travelling more than 1 square go through hyperspace.
- Hyperspace Chess. When moving more than one square, pieces travel some turns in hyperspace before arriving at their destination. (8x8, Cells: 64)
- The Knightliest Black Hole. Knighted pieces on a constantly diminishing board.
- Knightliest Black Hole . Knighted pieces on a constantly diminishing board.
- Life, the Universe and Everything. 42-square double-move variant with unusual pieces, inspired by Douglas Adams' fiction. (6x7, Cells: 42)
- Life, the Universe and Everything . 42-square double-move variant with unusual pieces, inspired by Douglas Adams' fiction.
- Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!)
- Magnetic Chess . Pieces that moved attract and repel pieces like magnets.
- Magnetic Chess. Moved unit attracts and repels.
- Magnetic Chess: 4 sample games. Missing description
- Particle Collision Chess. Taken pieces leave energy on the board that can be transformed into `mass': pieces.
- Portugese Progressive Chess. Progressive chess variant where you move each piece at most once. (8x8, Cells: 64)
- Promotions & Demotions. Every turn, the piece that has moved promotes or demotes to another piece.
- Promotions & Demotions . Every turn, the piece that has moved promotes or demotes to another piece.
- Recognized Chess Variant: Magnetic Chess. Missing description
- Retrochess. Play chess from the end of the game backwards. (8x8, Cells: 64)
- Slide Chess. Variant on 44 squares with moving cages.
- Slide Chess . Variant on 44 squares with moving cages.
- Slide-Chess. Variant on 44 squares with moving cages. (7x8, Cells: 44)
- Soccer Chess. Chess Variant inspired by soccer. (11x17, Cells: 189)
- Swap Chess. A move can consist of a series of pieces swapping places.
- Swap Chess. A move can consist of a series of pieces swapping places. (8x8, Cells: 64)
- Traitor Chess. Some of your pieces are traitors and can suddenly be controlled by your opponent. (8x8, Cells: 64)
- Unreal Tournament Chess. Chess variants with a different objective, inspired by the multiplayer computer game Unreal Tournament. (8x8, Cells: 64)
- Unreal Tournament Chess . Chess variants with a different objective, inspired by the multiplayer computer game Unreal Tournament.
- The Weak Square of the Jumping King. Kings start jumping around, dropping the other pieces on a board with 38 squares. (6x6, Cells: 38)
- The Weak Square of the Jumping King . Kings start jumping around, dropping the other pieces on a board with 38 squares.
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