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🕸Fergus Duniho wrote on Tue, Jul 30 10:58 PM UTC in reply to H. G. Muller from 09:14 PM:

Well, it is the same thing in the sense that you are specifying square properties.

Technically, neither one is specifying square properties. Specifying square properties was the first thing I proposed, but you didn't want to do that. So I proposed an alternative to specifying square properties that would still allow each piece in this game to be described in a simple, self-contained way.

Which can be that the piece reaching it will change its move permanently (true promotion) or only for as long as it is there (location-dependent moving).

As far as I understand what you are proposing, it is neither simple nor self-contained. Instead of giving each piece a simple, self-contained definition, you would split the definition of each piece into multiple interrelated piece definitions that refer back to each other. If they all referred to the same FEN-like string, then they would all require something external to themselves to be complete. If they kept things internalized by duplicating this string, it would bloat the code.


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