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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Wed, Feb 21 10:12 AM EST in reply to H. G. Muller from 02:03 AM:

So if I were to implement a parameter transparency=N, I would implement that by just filling the entire column of the capture matrix for piece number N with the code for transparency.

If that's the result, that's fine. (It'd be only on the "friendly" side, of course.)

I have grown an aversion agains specifying pieces by number, though; it is a frequent source of bugs when you decide to add or remove a piece later. So it would be better to allow a (possibly comma-separated) list of piece IDs here.

I agree 100%. I've run afoul of that several times while building the larger Kagamigi variants.

Comma-separated, yes, please. Not all games can be handled with single-letter codes (see Short Sliders).