One further tweak I'm thinking of making to the rules is to let the Decoy move to an attacked space next to its King.
I have updated the alternative description of the Decoy to include this exception. Since there are no ongoing games of the alternative version right now, I updated the code to support this new exception, and I fixed some bugs concerning the movement of the Spy and Decoy. These changes did not affect the code for the earlier version, which does still have an ongoing game right now.
I have updated the alternative description of the Decoy to include this exception. Since there are no ongoing games of the alternative version right now, I updated the code to support this new exception, and I fixed some bugs concerning the movement of the Spy and Decoy. These changes did not affect the code for the earlier version, which does still have an ongoing game right now.