Summary of Game variations, Clock times and other Information
A Summary of Tiger's-Eye Games variations with standard clock times; also other information: © Copyright G. Nicholls 2015/16 List of Games: TigerChess Dragon Citadel TigerSquares Stones of Fortune NavalQi Fortress of the Witch Jewel: • Duel in the Castle • Ambush in the Forest • Northern Light • Crystal of Doom • Star-Lords • Race TigerChequers TigerBridge Wing Siege LancerChess RiverQi Leopard Princess Clash Encounter Aftershock Stake-out Touchstone Touchpaper ChessTitles QiPlacements TigerGo Revolver The King’s Lancer’s tour Pyramid chess - Note that details of this Game are in TigerPad The Stepping-knight's display-Details of this are within Pyramid chess followed by some Notes Clocks: Tiger countdown clocks are described in TigerChess and TigerChess extras web pages, TigerIncrement Clocks are described in Dragon web page, Fischer clocks and Single countdown clocks are standard clocks; other clocks are described in their games' web pages. TigerChess: Game variations: • The Standard game • The TigerVariation Deployment variations: • [Tiger]Open variation – [Fixed/Restricted/General] • [Tiger]Countdown variation – [Fixed/Restricted/General] • [Tiger] Dragon variation – Barons’ deployment – [Fixed/Restricted/General] • [Tiger] Dragon variation – Baronesses’ deployment – [Fixed/Restricted/General] • [Tiger] Symmetrical variation – [Fixed/Restricted/General] • Random variation (exhibition and social play only) Piece set variation only: The Forest Animals’ design set Standard Clock times: The Standard Game TigerClocks – triple countdown: Deployment time – 30 minutes for each player Engagement time – 150 minutes for each player Reserve time – 60 seconds per engagement time move for each player The TigerVariation TigerClocks – triple countdown: All clock times double those for the Standard Game. Random variation TigerClocks – double countdown: Study/observation time (not entered on clocks) – 30 minutes total Engagement time – 120 minutes for each player Reserve time – 60 seconds per engagement time move for each player Web Page: TigerChess & TigerChess extras Takes place in: The Emerald Kingdom Main Grouping: The Tiger Trilogy North side called: The Siberian Army South side called: The Bengal Army North player called: The Siberian Warlord South player called: The Bengal Warlord Dragon (aka DragonQi): Game variations: • LanceVariation • SwordVariation • PikeVariation Situation variations: • New (Standard) Situation of Mid-Ocean: Kraken • Old Situation of Mid-Ocean: Sirens Deployment variations: • The Arrowhead formation (standard and assumed) • The Trident formation (experimental only) Standard Clock times: All Standard variations TigerIncrement Clocks: Reserve (initial balance) time – 100 minutes for each player Increment time – 2 minutes for each player Cut-Off point – 100 moves for each player Final Increment time – 120 minutes for each player Web Page: Dragon & Operations on Trafalgar Ocean Takes place in: The Middle Kingdoms Main Grouping: The Dragon Trilogy North side called: The Forest Forces South side called: The Storm Forces North player called: The Forest OverLord South player called: The Storm OverLord  Established opening lines/features are termed Kaleisions which is pronounced as in the English word collisions. Citadel (aka TigerLines): Board variations: • 8 rank board • 9 rank board Standard Clock times: for both 8 rank & 9 rank board variations TigerClocks – double countdown: Engagement time – 150 minutes for each player Reserve time – 60 seconds per engagement time move for each player Note: Each (if any) release of a High Prince (Younger) increases both players clock reserve balance by an additional 30 minutes. Web Page: Citadel – 8 & 9 rank Takes place in: The Shrouded Plains Main Grouping: The Tiger Trilogy North side called: The Warriors of the Northern Blue-stripe South side called: The Warriors of the Southern Pure-white North player called: The Blue Emperor of the North South player called: The White Emperor of the South TigerSquares: Game variations: • Strike • Crossfire Board variations: • 80 • 100 Standard Clock times: for all variations TigerClocks – double countdown: Engagement time – 150 minutes for each player Reserve time – 60 seconds per engagement time move for each player Web Page: TigerSquares – 80 & 100 Takes place in: Tiger-Forest Main Grouping: The Tiger Trilogy North side called: The North Region Personnel South side called: The South Region Personnel North player called: The Northern Guardian South player called: The Southern Guardian Stones of Fortune (aka TigerQuest or Excalibur): Game variations: • Limited variation, one-way • Limited variation, two-way • Unlimited variation, one-way • Unlimited variation, two-way Standard Clock times: • Limited variation, one-way TigerSwing Clocks: Swing balance – 1 minute for each player Reserve balance – 30 minutes for each player Move limit - 30 moves for each player • for both Limited variation, two-way & Unlimited variation, one-way TigerSwing Clocks: Swing balance – 90 seconds for each player Reserve balance – 50 minutes for each player Move limit - 50 moves for each player • Unlimited variation, two-way TigerSwing Clocks: Swing balance – 2 minutes for each player Reserve balance – 70 minutes for each player Move limit - 70 moves for each player Note: clocks are time-lagged by ten to fifteen seconds for each move. Web Page: Chess from Draughts etc. Takes place in: The Dark Realm Main Grouping: The Dragon Trilogy North side called: The Light Encirclement South side called: The Dark Encirclement North player called: The Light Stone Master South player called: The Dark Stone Master NavalQi (aka TigerQi): Game phases: • Primary phase • Secondary phase Standard Clock times: Composite countdown clocks: Primary phase-Spending & Deployment – 90 minutes overall for both sides Primary phase-Engagement – 90 minutes Single countdown for each player First Counting – 30 minutes overall Secondary phase- re- Deployment – 30 minutes overall for both sides Secondary phase-Engagement – 30 minutes Single countdown for each player Final Counting – 30 minutes overall Note: clocks are time-lagged by sixty seconds for each move but can be changed or increased if appropriate. Web Page: Chess from Draughts etc. Takes place in: The Tiger-Seas Main Grouping: Tie-break (for A Sundry Trio) North side called: The Siberian Navy South side called: The Bengal Navy North player called: The Siberian Admiral South player called: The Bengal Admiral Fortress of the Witch (aka RiverChess): Game variations • Level variation • High variation Standard Clock times: for both variations TigerClocks – double countdown: Engagement time – 150 minutes for each player Reserve time – 60 seconds per engagement time move for each player Web Page: Fortress of the Witch Takes place in: The Woodland Kingdom Main Grouping: Tie-break (for The Middle Trilogy) North side called: The Inhabitants of The Woodland Kingdom South side called: The Inhabitants of the Witch North player called: The Chief Woodsman South player called: The Woodsman of the Witch Jewel (aka Keys in Time): Standard Clock times: • Facet 1: Duel in the Castle– a Beginner’s game No variations Single countdown clocks: 5 or 10 minutes for each player Note: clocks are time-lagged by five seconds for each move. • Facet 2: Ambush in the Forest– a Mini game No variations Single countdown clocks: 30 minutes for each player Note: clocks are time-lagged by five seconds for each move. • Facet 3: Northern Light – a Treasure Hunt - DiamondQi Single countdown clocks: 60 minutes for each player Interval allowed of up to 30 minutes if DiamondQuest played. • Facet 3: Northern Light–a Treasure Hunt–DiamondQuest, (aka Diamaranga) Single countdown clocks: 30 minutes for each player Note: clocks are time-lagged by five seconds for each move. • Facet 3: Northern Light – a Treasure Hunt – DiamondChess Single countdown clocks: 30 minutes for each player Note: clocks are time-lagged by five seconds for each move. • Facet 4: Crystal of Doom No variations TigerClocks – double countdown: Engagement time – 120 minutes for each player Reserve time – 60 seconds per engagement time move for each player • Facet 5: Star-Lords No variations TigerClocks – double countdown: Engagement time – 120 minutes for each player Reserve time – 60 seconds per engagement time move for each player • Race - (Tie-break game) Completion of Game variations: by 50 or after 50. There are also entertainment only variations called: Four-handed Race Two & Four-handed Ligtning Two & Four-handed Laser TigerSwing Clocks - double time control: Reserve Balance – 30 minutes for each player Swing Balance – 30 seconds for each player Move limit – 50 moves for each player, Note: clocks are time-lagged by ten seconds for each move except Laser is time-lagged as suits circumstances. Web Page: Jewel: A Linked-series of Games Takes place in: Various – see web page Main Grouping: The Jewel Series North side called: Various Green Characters South side called: Various Red Characters North player called: The Green TimeLord South player called: The Red TimeLord TigerChequers: Deployment variations: • Guard variation, • Watch variation Standard Clock times: for both Guard & Watch variations TigerClocks – double countdown: Choosing time (not entered on clocks) – 15 minutes total Engagement time – 120 minutes for each player Reserve time – 60 seconds per engagement time move for each player Web Page: Chess from Draughts etc. Takes place in: The Central-Valley Main Grouping: A Sundry Trio North side called: The North-valley Dwellers South side called: The South-valley Dwellers North player called: The North-valley Warlord South player called: The South-valley Warlord TigerBridge (aka Blade): Game variations: • Standard play • TigerBlades in use (optional for social play only) Standard Clock times: All play Clocks not usually used. Guideline for matches/tournaments – bids, play of Blades etc. should not exceed 1 minute. Web Page: Chess from Draughts etc. Takes place in: Not fixed Main Grouping: The Middle Trilogy North side called: North/South & East/West partnerships South side called: North/South & East/West partnerships North player called: North/South & East/West partnerships South player called: North/South & East/West partnerships Wing: No variations Standard Clock times: TigerIncrement Clocks: Reserve (initial balance) time – 60minutes for each player Increment time – 1 minute for each player Cut-Off point – 40 moves for each player Final Increment time – 40 minutes for each player Conversion from Stalemate to Checkmate (if applicable) – 10 minutes Web Page: Wing and RiverQi Takes place in: The (Free-age) River Territories Main Grouping: The Middle Trilogy North side called: The Northern Territory (Free-age) Combatants South side called: The Southern Territory (Free-age) Combatants North player called: The Northern Territory (Free-age) OverLord South player called: The Sothern Territory (Free-age) OverLord Siege: No variations Standard Clock times: TigerClocks – double countdown: Engagement time – 120 minutes for each player Reserve time – 60 seconds per engagement time move for each player Web Page: Siege Takes place in: Hilltops Range Main Grouping: The Middle Trilogy North side called: The Army of The Northern Alliance South side called: The Army of The Southern Alliance North player called: The Blue Commander South player called: The Grey Commander LancerChess (aka LeopardChess): No variations Standard Clock times: Single countdown clocks: 90 minutes for each player Web Page: LancerChess Takes place in: The Disputed Realm Main Grouping: A Chess Quadrilogy North side called: The Northern Participants South side called: The Southern Participants North player called: The Northern Player South player called: The Southern Player RiverQi: No variations Standard Clock times: Single countdown clocks: 90 minutes for each player Conversion from Stalemate to Checkmate (if applicable) – 5 minutes Web Page: Wing and RiverQi Takes place in: The River Territories Main Grouping: A Chess Quadrilogy North side called: The Northern Territory Combatants South side called: The Southern Territory Combatants North player called: The Northern Player South player called: The Southern Player Leopard Princess (aka TwinDraughts): No variations Standard Clock times: Single countdown clocks: 90 minutes for each player Web Page: Chess from Draughts etc. Takes place in: (the City of) New-Camelot (of the United Realm) Main Grouping: The Dragon Trilogy North side called: The North-side Armed Representatives South side called: The South-side Armed Representatives North player called: The North-side Prince South player called: The South-side Prince Clash: No variations Note – Game is stated as South has the Knights or North has the Knights Standard Clock times: (for both North or South having the Knights) Single countdown clocks: 90 minutes for each player Web Page: LancerChess Takes place in: Tiger-Castle Training Room Main Grouping: Springboard North side called: The Northern Participants South side called: The Southern Participants North player called: The Northern Player South player called: The Southern Player Encounter: Game variations: • Promotion is on the seventh rank • Promotion is on the sixth rank Note – Game is stated as the Chariots are with South or the Chariots are with North Standard Clock times: (for Promotion on 6th or 7th rank & Chariots North or South) Single countdown clocks: 90 minutes for each player Conversion from Stalemate to Checkmate (if applicable) – 5 minutes Web Page: Wing and RiverQi Takes place in: Tiger-Castle Training Room Main Grouping: Springboard North side called: The Northern Territory Combatants South side called: The Southern Territory Combatants North player called: The Northern Player South player called: The Southern Player Aftershock: Game/Deployment variations: • Breakthrough – Open variation Single countdown clocks: 15 minutes for each player for deployment phase 60 minutes for each player for engagement phase • Breakthrough – Random variation Single countdown clocks: Study/Observation time (not entered on clocks) – 15 minutes total 60 minutes for each player for engagement phase When a Tie-break: Interval allowed of up to 60 minutes if Breakout played • Breakout Single countdown clocks: 15 minutes for each player for deployment phase 90 minutes for each player for engagement phase Web Page: Aftershock Takes place in: The Emerald Kingdom Main Grouping: Tie-break (for The Tiger Trilogy) North side called: The Siberian Inhabitants South side called: The Bengal Inhabitants North player called: The First Minister of Siberia South player called: The First Minister of Bengal Stake-out: Playing/Scoring system for various base games: Standard Base Game variations: • LancerChess • Touchstone Standard Clock times: Single countdown clocks: 60 minutes for each player; 30 minutes in total is allowed for Marking out. Web Page: TigerMarks (Stake-out) Takes place in: The Disputed Realm or The Fractured Realm Main Grouping: A Sundry Trio North side called: The Northern Participants South side called: The Southern Participants North player called: The Northern Player or The Northern Lookout South player called: The Southern Player or The Southern Lookout Touchstone: No variations Standard Clock times: Single countdown clocks: 60 minutes for each player Web Page: Springboard Takes place in: The Fractured realm Main Grouping: A Chess Quadrilogy North side called: The Northern Participants South side called: The Southern Participants North player called: The Northern Lookout South player called: The Southern Lookout Touchpaper: No variations Standard Clock times: Single countdown clocks: 60 minutes for each player Conversion from Stalemate to Checkmate (if applicable) – 5 minutes Web Page: Springboard Takes place in: The Rainbow Territories Main Grouping: A Chess Quadrilogy North side called: The Blue Combatants South side called: The Red Combatants North player called: The Blue General South player called: The Red General ChessTitles: No variations Standard Clock times: Single countdown clocks: 60 minutes for each player Web Page: Springboard Takes place in: The Forgotten Realm Main Grouping: Tie-break (for a Chess Quadrilogy) North side called: The Northern Participants South side called: The Southern Participants North player called: The Northern Player South player called: The Southern Player QiPlacements: No variations Standard Clock times: Single countdown clocks: 60 minutes for each player Conversion from Stalemate to Checkmate (if applicable) – 5 minutes Web Page: Springboard Takes place in: The Coloured Territories Main Grouping: Tie-break (for A Chess Quadrilogy) North side called: The Blue Combatants South side called: The Red Combatants North player called: The Blue Player South player called: The Red Player TigerGo: Study/assessment only of TigerChess deployment & opening moves and also the playing and studying of Pyramid chess (Pyramid chess of Dune). Also a spin-off of Pyramid chess is: The Stepping-knight’s Display – the Mid-level Tour & the Pyramid Leap, and at least thirty minutes are allowed for solving these two tests by Novices or Learners. Standard Clock times: No set time limit – Study only except 60 minutes (or other) Single countdown clocks may be set for Pyramid chess Revolver: No variations: Standard Clock times: Clocks not usually used. Guideline: Actions should not normally take longer than a minute or so. Web Page: Chess from Draughts etc. Takes place in: Not fixed Main Grouping: A Sundry Trio North side called: Players play as individuals South side called: Players play as individuals North player called: Players choose their names South player called: Players choose their names The King’s Lancer’s tour: A puzzle, but different board sizes: Board type variations: • 2D version • 3D version Standard Clock times: 2D version or 3D version Fifteen minutes allowed for a beginner to solve Web Page: Springboard Takes place in: Tiger-Castle Training Room Main Grouping: Springboard North side called: No sides as this is a puzzle South side called: No sides as this is a puzzle North player called: The Beginner South player called: The Beginner Notes: 1. Adjournment time is allowable for: • TigerChess • Dragon • Citadel • TigerSquares • Stones of Fortune • NavalQi • Jewel • Fortress of the Witch • TigerChequers • Wing • Siege • TigerGo 2. After the time of Touchpaper but before RiverQi (see the full Chronology in Games by Groupings) there was a period of internal strife in the Blue Territory resulting in a change of Imperial House to the Yellow line, but Houses and Territories were also generally renamed without reference to colour. 3. From The Great Change onwards (see the full Chronology in Games by Groupings) the First Language of New-Earth is English. 4. All the above games also appear in Games by Groupings which has Chronologies and a rough Map (west of The Middle Kingdoms some expanse of ocean and fairly sparsely inhabited & mainly rocky continental land - called The Rocky Lands - are not shown). There is a detailed Map in TigerPad that shows the Rocky Lands and other.
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By Glenn Nicholls.
Web page created: 2015-07-07. Web page last updated: 2015-07-07