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George Duke wrote on Fri, Aug 7, 2009 01:24 PM EDT:
Alphanumeric is a new CV. Board is 6x6. Starting array is randomly
http://www.chessvariants.org/index/msdisplay.php?itemid=MSgeneratingrand
generated, except '4' is at ay-six and 'F' is at ef-one.
six *4__3__u__p__1__d  The object is to get your King to opposite corner.
five t__2__m__j__h__r  White's King is '4' and Black's 'F'. All tiles
four v__6__o__g__i__c  except 4 and F are jointly owned, and there is no
thre e__w__s__9__b__z  moving opponent's 4 or F. There is no capturing, 
two  7__5__a__y__q__0  and board stays 100% occupied the duration. Moves
one  x__n__l__k__8__F* are always by switching two tiles along Knight
    ay be ce de ee ef  distance or along Falcon distance as if by leaping. Win is by ARRIVAL, F to ay-six or 4 to ef-one. 26 letters and 0-9 number the 36 pieces. In the sequence, ABCDE*F*GHIJKLMNOPQRSTUVWXYZ0123*4*56789, the *4* and *F* are symmetrically positioned. Black, having *F*, can only switch any two of 'a' through '3' that are spaced a Knight's distance apart. White, owning *4*, can only switch any two of 'g' through '9' that are spaced a Knight's distance apart. Or for any two tiles a Falcon move apart instead, White requires at least one of them to be a,b,c,d,or e and Black correspondingly at least one of them to be from 5,6,7,8,9. Sometimes moves appear to be waiting moves with apparently minor effect. On the other hand, the board's being only 6x6 means there are as few as TWO steps to victory in favourable circumstance. That's the luck of the draw, and a series should be at least 4 wins of 7 games played. No backswitching the same two tiles just moved, but at 1 1/2 turns it is okay again. White moves first, and both first moves must permanently remove 'F' and '4' from their initial position, or at the earliest opportunity. Afterwards any legal tile-pairs switched -- along either knight- or falcon-distance with appropriate numbering/lettering -- constitute a move. After Move 1, moving 4 and F on a turn is purely optional, but many or most moves involve them. [ALPHANUMERIC version one here does not distinguish among for example {ghi...xyz0123} which could be represented instead by just one single symbol. However, other versions can make finer distinctions, involving up to all 36 ordinally; and challenge of version one partly is to see through the ''noise'' for good pathways. Just don't play computers who won't be bothered in the least.] Sample first move: 1. 4-ce,five + m-ay,six;... your move

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