Ratings & Comments
296. Corporal. The Corporal is the most basic "improved Pawn," moving for the most part like an orthodox Pawn except that its forward diagonal move does not require capture. (fFfmWifmnD)
I don't see this piece much, but I think the intent is that it will appear as an auxiliary to conventional Pawns.
The model is utilitarian, simple, and certaintly no less stable than an orthodox Pawn. (I based its look off the Musketeer icon for the piece.)
Yes, I originally would have thought when an Advancer made a move that threatened a King, an enforcing preset would automatically announce check.
However, maybe the Advancer, being an Ultima-like piece, does not actually make a check in an Ultima-like game (which Butterfly Chess is not)?
So I now ask, is that the usual assumption that Applet generated preset code makes for every CV put through the generating process?
I don't know how a generated preset works, but the checked
subroutine I use in the fairychess include file normally checks for captures by displacement by checking if each enemy piece on the board can move to the King's position. This would not normally work with Ultima pieces, which do not normally capture by displacement, but I have managed to use this subroutine with Ultima without modifying it. First, let's look at the subroutine:
sub checked king:
my from piece;
local movetype;
set movetype CHECK;
if isupper cond empty var king $moved space var king:
def enemies onlylower;
else:
def enemies onlyupper;
endif;
for (from piece) fn enemies:
if fn const alias #piece #from var king:
return #from;
endif;
next;
return false;
endsub;
The key to working with Ultima is that it sets movetype to CHECK. With this in mind, I have written functions for Ultima pieces like this:
def Black_Withdrawer fn join "Black_Withdrawer_" var movetype #0 #1;
Depending upon the value of movetype, it will call either Black_Withdrawer_MOVE or Black_Withdrawer_CHECK, which I have defined separately and differently. Thanks to setting movetype to CHECK, the checked subroutine will use the *_CHECK functions for Ultima pieces. Instead of going through a normal move, one of these functions will check whether the piece at the first coordinate can capture the piece at the second. For example:
def Black_Withdrawer_CHECK
empty where #frm - file #frm file #to - rank #frm rank #to
and == distance #frm #to 1
and not near #frm I 1
=frm =to;
This first makes sure that the piece is not next to a White Immobilizer (designated as I). It then verifies that the two spaces are adjacent. Calculating the direction away from the piece at #to, it checks whether there is an adjacent empty space in that direction. If there is, it returns true.
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@ H.G.:
Yes, I originally would have thought when an Advancer made a move that threatened a King, an enforcing preset would automatically announce check.
However, maybe the Advancer, being an Ultima-like piece, does not actually make a check in an Ultima-like game (which Butterfly Chess is not)? So I now ask, is that the usual assumption that Applet generated preset code makes for every CV put through the generating process? If so, maybe an option can be added to the Applet to ask if Ultima-like pieces should announce check.
A problem for Butterfly Chess, anyway, is that if check is not announced for Advancers, what happens if the opponent's next move leaves his king vulnerable to capture by the Advancer. Does the preset announce the opponent made an illegal move (my much preferred choice, implicit in Butterfly Chess rules), or can the king be captured (if so, is a win announced, or does a player type in 'won' after his K-capturing Advancer move is manually entered, or does he tell his opponent to make a legal move instead)?
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Yea, Interactive Diagrams on this site already do that by the way)
Loop Chess, watch in What’s New.
Cold mountain by DgamerA
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I found another fairy piece called fairy in a message sent on 22/11/2020 https://discord.com/channels/300132117516648449/300133704750071808/779942632302444545