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Espionage chess. Spy can only be captured in turn after it has moved in 41-square variant. (7x7, Cells: 41) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Fri, May 10 06:57 AM EDT:
files=7 ranks=7 promoZone=2 promoChoice=NCY graphicsDir=/cgi-bin/fen2.php?s=50&t=Greenwade&w=7b2d1c&b=b85aa9&p= squareSize=50 graphicsType= symmetry=none royal=K coordColor=#c9ddc6 lightShade=#c1d2b7 holeColor=#afbca1 darkShade=#9aa58b rimColor=#727a65 firstRank=1 borders=0 iron=2 captureMatrix=/YS.SSSSSS//////YS.SSSSSS hole::::a1,e1,g1,g3,a5,a7,c7,g7 pawn:P:fmWfcF:pawn:a3,b3,c3,d3,e3,f3,,b5,c5,d5,e5,f5,g5 Spy:Y:Q:spy:e2,,c6 knight:N:N:knight:b2,f2,,b6,f6 bishop:B:B:bishop:c1,c2,,e6,e7 rook:R:R:rook:a2,g2,,a6,g6 queen:Q:Q:queen:d2,,d6 cannon:C:mW4cpW4:cannon:b1,d1,,d7,f7 Sus:S:Q:man: king:K:K:king:f1,,b7

Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, May 10 05:37 AM EDT in reply to Gerd Degens from 03:37 AM:

The Alfaerie 'duke' image is a good King-like symbol. Jean-Louis uses it in his games for Prince, which is a non-royal King that can also make a noncapturing double-step forward. Other authors often use the 'guard' image, even though that was intended for KAD. The 'man' image is not very popular.

Note that image and name can be independently specified in the PTA. You don't have to use the name 'Duke' just because you like hat symbol. Jean-Louis calls it 'Prince', and there are many people who prefer the name 'Archbishop' for the 'cardinal' symbol.


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Fri, May 10 04:57 AM EDT in reply to Aurelian Florea from 03:53 AM:

Can someone suggest an example where the capture matrix is used?

Minjiku Shogi, Makromachy. For Golem Chess I described how it could be done in the Comments. (At that time I had already made an I.D. in the old way, uses a WeirdPromotion custom script.)


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, May 10 03:53 AM EDT:

Can someone suggest an example where the capture matrix is used?


Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Fri, May 10 03:37 AM EDT in reply to Fergus Duniho from Thu May 9 05:56 PM:

When I see an inverted King, that's the piece I think of.

Well, I was not familiar with Anti-King Chess, as most people here probably are. But of course I don't want to confuse some people here, even though they will be very rare. So I've changed that and now use the 'Duke'. That should solve the problem, shouldn't it?


🔔Notification on Fri, May 10 03:25 AM EDT:

The author, Gerd Degens, has updated this page.


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361) [All Comments] [Add Comment or Rating]
Vighnesh Jadhav wrote on Fri, May 10 02:13 AM EDT:

Why are you not changing the Furious Fiend?


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, May 10 01:58 AM EDT in reply to Kevin Pacey from Thu May 9 04:57 PM:

You did not get the point. Does the preset say 'check' when you check with any other piece than an Advancer? I think it doesn't. So then this has nothing to do with the piece being an Advancer.

By default the preset would apply the checking rule, so moves that leave your royal exposed will be refused. To switch that off (for variants where King capture is a goal) you would have to add an extra line on GAME code to the Pre-Game section. (As the Interactive Diagram does not distinguish thuse cases, but simply allows you to play on in checkmated positions.) The preset enforces the rules. It does not generate conversation during the game.


Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, May 10 01:50 AM EDT in reply to Gerd Degens from Thu May 9 12:41 PM:

The PTA shows all images there are in the Alfaerie PNG set. It has a number of pre-defined pieces, which then also define a move, and could have names different from the image name. But there exist Alfaerie images which are not associated with any particular move. Such as fortress, spider, diplomat, ninja, bear, tiger. Having no generally accepted use, these are not pre-defined, and automatically added to the table. Without move, and using the image name as piece name. It would be hard to give it any other name, as the image filename is the only thing the script can 'see'; it cannot look at or interpret the actual image. But in Alfaerie the image name is usually descriptive of the image, in case there is no move to describe.

The issue here is very much the same as with warmachinewazir. This also was an image name, in this case descriptive of the move. (or of the image, as in such cases Alfaerie images are move describing themselves.) These are not English words, and not really suitable as names.

The name commonly used to refer to a Commoner when one wants to stress it moves as K is "Non-royal King".


@ Bob Greenwade[All Comments] [Add Comment or Rating]
HaruN Y wrote on Fri, May 10 12:19 AM EDT in reply to Bob Greenwade from Wed Oct 25 2023 11:36 AM:

I found another fairy piece called fairy in a message sent on 22/11/2020 by grey6436, AKA definitely not guhbuh#8296. https://discord.com/channels/300132117516648449/300133704750071808/779942632302444545


Bob Greenwade wrote on Thu, May 9 09:57 PM EDT:

296. Corporal. The Corporal is the most basic "improved Pawn," moving for the most part like an orthodox Pawn except that its forward diagonal move does not require capture. (fFfmWifmnD)

I don't see this piece much, but I think the intent is that it will appear as an auxiliary to conventional Pawns.

The model is utilitarian, simple, and certaintly no less stable than an orthodox Pawn. (I based its look off the Musketeer icon for the piece.)


Smess. (Updated!) Produced and sold in the early 70's by Parker Brothers. Arrows on squares determine direction pieces can move. (7x8, Cells: 56) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9 09:43 PM EDT:Excellent ★★★★★
satellite=smess files=7 ranks=8 promoZone= promoChoice= lightShade= darkShade= graphicsDir=/graphics.dir/smess/ squareSize=83 graphicsType=gif background=/play/pbm/backgrounds/smess83.png whitePrefix=B blackPrefix=R borders=0 Ninny:P:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafavWsoabalmpafmpafmpafmpabmpafmpafmpafavWvoabalWsoabasmpafmpafoabmpafmpafasWvmpafmpafmpafoabmpafmpafmpafaroabafhKvoabasmpabaWvmpafoabmpafasmpafoabmpafafWvmpafoabmpafasmpafoabmpafarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafabWvmpafmpafoabmpafmpafasoabasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafa(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafarWvmpafmpafmpafoabmpafmpafmpafalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafa(b)K:Ninny:a2,b2,c2,d2,e2,f2,g2,,a7,b7,c7,d7,e7,f7,g7 morph=.NNBNN. Numskull:N:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafyavWsoabalmpafmpafmpafmpabmpafmpafmpafyavWvoabyalWsoabasmpafmpafoabmpafmpafyasWvmpafmpafmpafoabmpafmpafmpafaroabyafhKvoabasmpabyaWvmpafoabmpafasmpafoabmpafyafWvmpafoabmpafasmpafoabmpafyarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafyabWvmpafmpafoabmpafmpafasoabyasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafya(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafyarWvmpafmpafmpafoabmpafmpafmpafyalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafyasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafyaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabyaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafyavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafya(b)K:Numskull:b1,c1,e1,f1,,b8,c8,e8,f8 Brain:B:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafavWsoabalmpafmpafmpafmpabmpafmpafmpafavWvoabalWsoabasmpafmpafoabmpafmpafasWvmpafmpafmpafoabmpafmpafmpafaroabafhKvoabasmpabaWvmpafoabmpafasmpafoabmpafafWvmpafoabmpafasmpafoabmpafarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafabWvmpafmpafoabmpafmpafasoabasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafa(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafarWvmpafmpafmpafoabmpafmpafmpafalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafa(b)K:Brain:d1,,d8

Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9 08:30 PM EDT:

I can't seem to en passant fnafsmW.


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Thu, May 9 06:18 PM EDT in reply to Kevin Pacey from 04:57 PM:

Yes, I originally would have thought when an Advancer made a move that threatened a King, an enforcing preset would automatically announce check.

However, maybe the Advancer, being an Ultima-like piece, does not actually make a check in an Ultima-like game (which Butterfly Chess is not)?

So I now ask, is that the usual assumption that Applet generated preset code makes for every CV put through the generating process?

I don't know how a generated preset works, but the checked subroutine I use in the fairychess include file normally checks for captures by displacement by checking if each enemy piece on the board can move to the King's position. This would not normally work with Ultima pieces, which do not normally capture by displacement, but I have managed to use this subroutine with Ultima without modifying it. First, let's look at the subroutine:

sub checked king:
    my from piece;
    local movetype;

    set movetype CHECK;
    if isupper cond empty var king $moved space var king:
        def enemies onlylower;
    else:
        def enemies onlyupper;
    endif;
    for (from piece) fn enemies:
        if fn const alias #piece #from var king:
            return #from;
        endif;
    next;
    return false;
endsub;

The key to working with Ultima is that it sets movetype to CHECK. With this in mind, I have written functions for Ultima pieces like this:

def Black_Withdrawer fn join "Black_Withdrawer_" var movetype #0 #1;

Depending upon the value of movetype, it will call either Black_Withdrawer_MOVE or Black_Withdrawer_CHECK, which I have defined separately and differently. Thanks to setting movetype to CHECK, the checked subroutine will use the *_CHECK functions for Ultima pieces. Instead of going through a normal move, one of these functions will check whether the piece at the first coordinate can capture the piece at the second. For example:

def Black_Withdrawer_CHECK 
empty where #frm - file #frm file #to - rank #frm rank #to
and == distance #frm #to 1
and not near #frm I 1
=frm =to;

This first makes sure that the piece is not next to a White Immobilizer (designated as I). It then verifies that the two spaces are adjacent. Calculating the direction away from the piece at #to, it checks whether there is an adjacent empty space in that direction. If there is, it returns true.


Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, May 9 05:56 PM EDT in reply to Gerd Degens from 03:12 PM:

Is this perhaps a matter of opinion?

I don't think effective communication is a matter of opinion. One thing you're not taking into consideration, perhaps because you don't know of it, is the previous usage of an inverted King image for the Anti-King in Anti-King Chess, which can be won by completely unchecking your opponent's Anti-King. When I see an inverted King, that's the piece I think of.


Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Thu, May 9 05:09 PM EDT in reply to Bn Em from 10:53 AM:

Hi Bn Em

Yes, I see your points, but all the same please publish the four as they are, and then you (or possibly other editor(s)) can check the remaining 3 - if subsequent editor(s) are different for the remaining 3 then I'll have to consider their judgement(s) from scratch, even if it affects all 7 all over again.

Regards, Kevin Pacey


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Thu, May 9 04:57 PM EDT in reply to H. G. Muller from 02:53 AM:

@ H.G.:

Yes, I originally would have thought when an Advancer made a move that threatened a King, an enforcing preset would automatically announce check.

However, maybe the Advancer, being an Ultima-like piece, does not actually make a check in an Ultima-like game (which Butterfly Chess is not)? So I now ask, is that the usual assumption that Applet generated preset code makes for every CV put through the generating process? If so, maybe an option can be added to the Applet to ask if Ultima-like pieces should announce check.

A problem for Butterfly Chess, anyway, is that if check is not announced for Advancers, what happens if the opponent's next move leaves his king vulnerable to capture by the Advancer. Does the preset announce the opponent made an illegal move (my much preferred choice, implicit in Butterfly Chess rules), or can the king be captured (if so, is a win announced, or does a player type in 'won' after his K-capturing Advancer move is manually entered, or does he tell his opponent to make a legal move instead)?


Overboard. Members-Only Very large board with original pieces. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]

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Self Eliminator. You are allowed to take your own pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Thu, May 9 04:25 PM EDT in reply to Giulio Quaresima from 09:13 AM:

Yea, Interactive Diagrams on this site already do that by the way)


Sign in to the Chess Variant Pages. Sign in to the Chess Variant Pages.[All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Thu, May 9 04:21 PM EDT in reply to Bob Greenwade from Tue May 7 11:30 AM:

Loop Chess, watch in What’s New.


Interactive Diagram[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9 03:16 PM EDT:

Cold mountain by DgamerA

files=8 ranks=12 promoZone=1 promoChoice=D graphicsDir=/cgi-bin/fen2.php?s=50&t=Greenwade&w=2ce2c5&b=ecbbc2&p= squareSize=50 graphicsType= spell=protect trackPieces=2 royal=K lightShade=#c52ec2 darkShade=#2cbbce firstRank=1 borders=0 rimColor=#201345 coordColor=#aaaaaa holeColor=#4de392 hole::::a1,h1,a12,h12 pawn:P:ifmnDfmWfceF:pawn:a3,b3,c3,d3,e3,f3,g3,h3,a4,b4,c4,d4,e4,f4,g4,h4,,a9,b9,c9,d9,e9,f9,g9,h9,a10,b10,c10,d10,e10,f10,g1 morph=D/D......D Cat:T:WmDmHcF:cat--angel:d2,,d11 modern elephant:M:FA:elephant:b1,c1,d1,e1,f1,g1,b2,c2,f2,g2,,b11,c11,f11,g11,b12,c12,d12,e12,f12,g12 dragon king:D:RF:ferz--rook:a2,h2,,a11,h11 king:K:K:king:e2,,e11

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