Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Piececlopedia' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Advancer. Moves like a Queen, but captures by approach.
- Alfil. Jumps two diagonally (see Alfil).
- Alibaba. Jumps two orthogonally or diagonally.
- Amazon. See Amazon. Can move as queen or as knight.
- Andernach-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over changes color.
- Antelope. Makes (3,4)-jump.
- Archbishop. Moves as bishop but can make reflection at side of board.
- Archbishop. Moves as Bishop or as Knight.
- Barc. Jumps as knight but only `narrow backwords' or `wide forwards'.
- BD or Bede. A piece which has the combined movement of the bishop and the dabbabah.
- Berolina Pawn. Pawn variant that takes straight and moves diagonally forward.
- Berolina Plus Pawn. Improved Berlonia Pawn that can also capture to the side.
- Bishop. Moves arbitrary number of unobstructed squares diagonally.
- Bishop, Reflecting. Moves as a Bishop, but can also reflect off of multiple sides of the board.
- Bishopper. Moves along diagonal line to first square after jumped over piece.
- Bison. Makes (1-3)-jump or (2-3)-jump.
- Bowman. Moves as knight, and takes a piece that is an additional knightsmove in same direction away.
- Buffalo. Triple compound leaper.
- Caliph. compound of Bishop and Camel.
- Camel. An elongated Knight making a (3, 1) leap.
- Cannon. Moves like rook, but must jump when taking.
- Canvasser. Compound of Rook and Camel.
- Cardinal. Moves as Bishop or as Knight.
- Carpenter. compound of Knight and Dabbaba.
- Cavalier. Piece from RennChess that steps one diagonally then slides orthogonally, or steps one orthogonally then slides diagonally.
- Centaur. Moves as Knight or Man. Also known as Centaur.
- Chameleon (1). Take a piece in the way that piece is taking.
- Chameleon (2). Change movement abilities after every movement.
- Champion. Moves one orthogonally or jumps two orthogonally or diagonally.
- Chancellor. Fairy Chess name for Rook+Knight compound.
- Circe-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over returns to its starting square.
- Commoner. Moves to any adjacent square, like a King, but not royal.
- Contragrasshopper. Moves as queen but must always jump first.
- Coordinator. Takes in `coordination' with king.
- Crab. Jumps as knight but only `narrow forwards' or `wide backwards'.
- Crooked Bishop. Moves in a diagonal zigzagline.
- Crooked Queen. Moves in a diagonal zigzagline or like a Rook.
- Crowned Knight. Moves as Knight or Man. Also known as Centaur.
- Crowned Rook. Moves as Rook or Ferz. Also known as Dragon King.
- Dabbabah. Historical piece leaping two squares horizontally or vertically.
- Dragon. (DragonChess) Combines King and bishop movements, and capturing from afar (between boards).
- Dragon. Combines pawn and knight movement, mainly as a problem piece, not found in variants.
- Dragon Horse. Moves as Bishop or Wazir.
- Dragon King. Moves as Rook or Ferz. Also known as Dragon King.
- Duke. Piece from RennChess that steps one orthogonally then slides diagonally, or slides diagonally then steps one orthogonally.
- Edgehog. Moves as a Queen, but only to or from an edge.
- Einstein-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over changes type.
- The Elephant. Jumps two diagonally (see Alfil).
- Elephant (Xiangqi). Moves two squares diagonally (non-jumping).
- Empress. See Amazon. Can move as queen or as knight.
- Empress. Fairy Chess name for Rook+Knight compound.
- Equihopper. Jumps across a piece in any direction with the same distance before and after the hurdle. Cannot jump additional pieces on strai.
- FAD. A piece which has the has the combined movements of the Ferz, Alfil and the Dabbabah.
- Ferz. Moves one diagonally.
- Fibnif. Moves one diagonally or makes a forwards or backwards knight jump.
- Flamingo. (1,6)-jumper.
- Fox. Doubly-bent rider, inspired by the Gryphon and Aanca.
- Friend. Moves as any friendly piece that guards it.
- General (Xiang Qi). Moves like Wazir, but with royal restrictions.
- Giraffe. Makes (1,4)-jump.
- Gnus. Makes (1-2)-jump or (1-3)-jump.
- Gold General. Shogi piece that moves one square but not diagonally backwards.
- Grasshopper. Moves along queenlines to first square after jumped over piece.
- Griffon. Historic piece that steps one space diagonally then slides like a Rook.
- Hippogriff. Limited version of the Griffon that must slide at least three squares.
- Honorable Horse. Moves forward as a Knight.
- Immobilizer. Pieces standing near an immobilizer may not move.
- Joker. Moves like last piece moved by the opponent.
- Kangaroo. Moves on Queen lines to first square after second jumped over piece.
- Kangaroo (Newton). compound of Knight and Alfil.
- King. Royal piece moving one in arbitrary direction.
- King Battler. King usually moves as a queen.
- Knight (a.k.a. Horse). Makes a (1,2)-jump.
- Lance. Moves one or more squares straight forward.
- Leo. Moves on queen lines, but must jump once when taking.
- Lion. Powerful piece from Shogi variant.
- Lion (2). Moves on queen-lines but must jump exactly one piece. Appears in fairy chess problems.
- Lion (Murray). Jumps two orthogonally or diagonally or captures on neighboring square.
- Locust. Jumps over opposing pieces on Queen lines to capture.
- Long Leaper. Moves as queen, but takes by leaping.
- Maharaja. See Amazon. Can move as queen or as knight.
- Man. Moves to any adjacent square, like a King, but not royal.
- Manticore. Moves one space orthogonally, then slides outward as a Bishop.
- Mao. Moves as knight but cannot jump.
- Mao-hopper. Moves as knight must must jump over occupied orthogonal square at first movement.
- Marshall. Fairy Chess name for Rook+Knight compound.
- Moa. moves like knight but cannot jump first diagonal square.
- Murray Lion. Jumps two orthogonally or diagonally or captures on neighboring square.
- Mushroom. Jumping piece whose destination squares form a mushroom pattern.
- Nightrider. Makes a Knight leap, and can make additional leaps in the same direction.
- Non-stop Equihopper. Jumps across a piece in any direction with the same distance before and after the hurdle.
- Orphan. Moves like a piece that attacks it.
- Paladin. Moves as Bishop or as Knight.
- Pancake. A piece that moves and captures like a non-royal King or a Nightrider-style cannon.
- Pao. Moves like rook, but must jump when taking.
- Pawn. Moves straight forward, takes diagonally forwards, and can promote.
- Pawn (Xiangqi). Moves and captures one square straight forward.
- Phoenix. A piece which has the combined movements of the Wazir and the Alfil.
- Piececlopedia Guidelines. Missing description
- Pincer Pawn. Moves as rook, and takes by enclosing.
- Princess. Moves as Bishop or as Knight.
- Pushme-Pullyu. Moves like a Queen, and captures by approach and withdrawal.
- Queen. Moves across unobstructed orthogonal or diagonal line.
- Querquisite. A piece whose move changes depending on the file on which it starts its move.
- Rabbit. A doubly-bent rider, inspired by the Gryphon and Aanca.
- Raven. Can move as a Rook or a Nightrider.
- Reflecting Bishop. Moves as a Bishop, but can also reflect off of multiple sides of the board.
- Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir.
- Rook (a.k.a. Chariot). Moves across unobstructed orthogonal line.
- Root-fifty leaper. makes a (5,5)-jump or an (7,1)-jump.
- Rose. Can make consecutive knightmoves in a circle.
- Scorpion. King with grasshopper power.
- Sergeant. A combination of the Berolina and usual Pawns.
- Silver General. Shogi piece that moves one square diagonally, or forward.
- Sissa. Move exists of moving a number of squares as rook and an equal number of squares as bishop.
- Soucie. Moves on queen-lines exactly as many squares as there are pieces on that line.
- Squirrel. Jumps two orthogonally, two diagonally, or like a knight.
- Steward. Omnidirectional Pawn.
- Sylph. Air nymph, that moves diagonally forwards (non capturing) or forwards or downwards for capturing.
- Terror. See Amazon. Can move as queen or as knight.
- Ubi-Ubi. Can make arbitrary many knightmoves in one turn.
- Unicorn (2). Piece that moves like bishop or nightrider.
- Vao. moves like bishop but must jump when taking.
- Waffle. A piece which has the combined movements of the Wazir and the Alfil.
- Wazir. Moves one square orthogonally.
- Wildebeest. A Knight/Camel compound from Wildebeest Chess.
- Windmill. Moves around piece.
- Withdrawer. Takes by moving away.
- Wizard. Moves one diagonally or makes (1,3)-jump.
- Wolf. A doubly-bent rider, inspired by the Gryphon and Aanca.
- Zag-Zag. Piece moves vertically or along ne-sw diagonal.
- Zag-Zig. Piece moves vertically or along nw-se diagonal.
- Zebra. Makes a (3, 2) leap.
- Zebrarider. Makes a (3, 2) leap and can make more (3, 2) leaps in the same direction.
- Zelig. A piece whose move changes depending on the file on which it starts its move.
- Zelig (in Zelig Chess). assumes the movement capabilities of piece whose file it is in.
- Zig-Zag. Piece moves horizontally or along ne-sw diagonal.
- Zig-Zig. Piece moves horizontally or along nw-se diagonal.