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Comments by Daniel Zacharias

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Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 8 08:18 PM UTC:

ok, blBrfflNfrAflCfrZbrGflFXbrAY is 91

fAbA7lHflCflZfrbG is 124


Daniel Zacharias wrote on Tue, May 7 05:47 PM UTC in reply to Sergio from Mon May 6 09:34 PM:

130 if I understand it right


Daniel Zacharias wrote on Mon, May 6 08:31 PM UTC:

best I've done I think is brFlDfsNlAfHblFXlbDYbrNY


Daniel Zacharias wrote on Sun, May 5 09:34 PM UTC:

How do you read the statistics table? What's the difference between mate and mated and what are all the numbers?


A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, May 5 08:43 PM UTC:

Should I be able to use $dest to get the destination square before HandleMove runs?


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, May 5 03:38 PM UTC in reply to Fergus Duniho from 01:16 PM:

oops, this is it


Daniel Zacharias wrote on Sun, May 5 12:38 PM UTC:

something seems wrong with this game. The code is just copied from Chinese Chess with some pieces added, so I don't think I changed anything important, yet it's saying I'm in check when I'm not.


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Recognized!)[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, May 3 04:59 PM UTC in reply to Fergus Duniho from 04:43 PM:

Is it possible for css to work with the horizontal or vertical hexagons shapes?


Daniel Zacharias wrote on Fri, May 3 03:08 AM UTC:

The Official Glinski Coordinates preset has CSS rendering which isn't working right for hexagonal games


Monster Mash. Members-Only Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]

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Since this comment is for a page that has not been published yet, you must be signed in to read it.

Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 1 08:19 PM UTC in reply to Kevin Pacey from 07:48 PM:

Would warmachine-wazir work? Then you wouldn't have to change anything else.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 1 01:01 AM UTC:

many of these shatranj images have transparent backgrounds so they are hard to see with dark themes

Also, the king description text for Great Shatranj is always black regardless of the theme.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 30 09:27 PM UTC in reply to Aurelian Florea from 04:39 PM:

You could copy the relevant parts from musketeer chess


Lynx Chess. Members-Only Razorbill. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]

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Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 29 09:52 PM UTC:

When I go to any person information page and try to view unpublished submissions, it just shows my own submissions.


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 27 01:02 PM UTC in reply to Jean-Louis Cazaux from 11:49 AM:

It's because I failed to add the necessary aliases to get the names to display more coherently. Some pieces are defined separately for white and black because of color or direction dependent moves. Aanca is defined as such in fairychess so it will show that way unless overridden by an alias.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 26 03:29 PM UTC in reply to Aurelian Florea from 01:29 PM:

Sorry, I was wrong. The real explanation is that they only jump to capture. It works correctly anyhow.


About jokers in large Board Games[Subject Thread] [Add Response]
Daniel Zacharias wrote on Fri, Apr 26 12:25 PM UTC in reply to Aurelian Florea from 05:29 AM:

I've never had a problem with them and it's still unclear to me what that would look like.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 26 12:23 PM UTC in reply to Aurelian Florea from 05:22 AM:

They work the same as in the interactive diagram, only jumping over enemies.


Daniel Zacharias wrote on Tue, Apr 23 01:53 PM UTC:

For the terror trading rule, would it work to have set protected (EA T t) in pre-move 1 and set protected (ea T t) in pre-move 2?

or maybe they should be in post-game 2 and 1?


Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 22 05:39 PM UTC:

I'm sure there's a reason for this, but why is it that having legality defined for move highlighting isn't enough to have legal moves enforced?


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 22 04:44 PM UTC in reply to Bob Greenwade from 04:10 PM:

Has anyone besides me even used this piece? It seems strange to say it's generally known as anything. A less overused alternative could be Salamander, although that does seem to be used in Typhoon for KmyadabuQ4. Striped Dragon sounds like a decent solution.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Apr 21 07:28 PM UTC in reply to Aurelian Florea from 06:57 PM:

You must remove borders=0 because that messes it up somehow


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